View Full Version : FFX: collision
jeric_synergy
12-27-2010, 08:01 PM
I'm not remembering how one sets this up:
How do you get dynamically moving (inertia, gravity) FFX hair guides to properly collide with scene objects, i.e. ears?
Obviously, I'm trying to avoid the hair penetrating the ears.
Thanks!
DrStrik9
12-29-2010, 07:02 PM
ftp://ftp.newtek.com/multimedia/movies/LW_9/Fiber_Dynamics.mov
You have to apply collision to the head object. See video.
jeric_synergy
12-31-2010, 12:41 PM
I've done that, but a lot of the guides slip thru the collision object.
Theres a RESOLUTION parameter in the ETC tab of Collision dynamics, and I've lowered that, but is there a TEMPORAL parameter to make the evaluation at sub-frame frequencies?
geo_n
01-01-2011, 12:40 AM
You will not get perfect dynamics with clothfx. Best you can do is cheat and try to make collision object bigger. Interpenetration is unavoidable.
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