Maxx
09-23-2003, 04:18 PM
Posted this over in the community section by mistake - so if it sounds familiar, that's why...
How badly does enabling self-collision kill calculation time?
I have a simple 16"x24"x.75" heavily subdivided cube. I've got my fixed part in the upper right corner, the rest - one surface name - set to cotton(thick). The calculation actually went pretty quickly before when I didn't have self-collision turned on, but I need to stop the interpenetration of the object.
This time around, it's stopped responding twice already and now it's been on Start! (frame 1) for the last 30 minutes - nothing's moved yet!
I tried making it a simple double-sided surface, but I need the back (where it wraps around the front) to have a different map on it. When I tried copying a flat plane, reversing the polys, pasting the original back in and merging points, the calculation became a crumpled mess.
Sorry, I've never had much luck with MD and was wondering if there are any tips out there (other than the old SkeletonMan (?) post from the NG) that could help out with this. I need the MD object to have some thickness to it.
Anybody? Any help would be greatly appreciated.
How badly does enabling self-collision kill calculation time?
I have a simple 16"x24"x.75" heavily subdivided cube. I've got my fixed part in the upper right corner, the rest - one surface name - set to cotton(thick). The calculation actually went pretty quickly before when I didn't have self-collision turned on, but I need to stop the interpenetration of the object.
This time around, it's stopped responding twice already and now it's been on Start! (frame 1) for the last 30 minutes - nothing's moved yet!
I tried making it a simple double-sided surface, but I need the back (where it wraps around the front) to have a different map on it. When I tried copying a flat plane, reversing the polys, pasting the original back in and merging points, the calculation became a crumpled mess.
Sorry, I've never had much luck with MD and was wondering if there are any tips out there (other than the old SkeletonMan (?) post from the NG) that could help out with this. I need the MD object to have some thickness to it.
Anybody? Any help would be greatly appreciated.