View Full Version : Free new plugin MG_Voronoi_Shatter_MD
Dodgy
11-01-2010, 10:41 AM
Because you didn't ask for it! The greatest plugin the world has ever seen... was written by someone else...
MG_Voronoi_Shatter_MD!!!!!
ONLY AVAILABLE TILL THE END OF TIME!
Beware the unfathomable pain of using the Modeler boolean function!
Feel the cold hard wood of your desk on your forehead as you fall asleep while waiting for it to finish!
And most of all.... DON'T BLAME ME IF IT CRASHES MODELER!
UltraViolet
11-01-2010, 10:57 AM
Wow Mike, thanks, man.
I do not have time to test it at the moment (heavy render in process), but I will soon ...
Will let you know how it goes :D
iain_r
11-01-2010, 02:48 PM
Hi Mike,
Firstly - Thanks for all your scripts and the documentation links, I've used some of the scripts and used the doc link often.
I tried this one on both 32 and 64 bit. Using 32bit and 10 steps on a cube was ok. Had some artifacts when doing 20 steps. 64bit boolean is a real pain, 10 steps left some artifacts but 20 produced contour errors and lots of artifacts left behind. I used a basic cube for all tests. Attached are the screen prints of results.
I've been trying to write one of these but without using booleans just because of the pain that they provide, haven't gotten very far. Guess the boolean in 64 bit just can't cope very well.
Regards
Iain.
JeffrySG
11-01-2010, 03:28 PM
Pretty darn cool! I do get some iffy results on higher values but there's nothing stopping us from doing a lower value then breaking apart individual parts and pasting them back into the first broken model. Great resource!
Von Polygon
11-01-2010, 04:08 PM
Darn cool, thanks!
zapper1998
11-01-2010, 04:30 PM
user beware
:)
cool
Dodgy
11-01-2010, 07:00 PM
I warned them, but the wouldn't listen!
They're listening now! Bwa-ha ha ha ha!
ghostlight
11-23-2010, 03:04 PM
Anyone else click the "OK" button in the message window from Iain's first image?
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