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aphalien
10-26-2010, 03:07 AM
Hello again!

I have some images of a giant sand castle, (although it doesn't really look like it's made of sand, it is sort of an 'unknown material' maybe, anyway I still don't know how to name it properly).

It seems like there is nothing graphically special about these images.
But it is just amazing to me to see what kind of objects and scenes i can easily create using the minimum number of LightWave tools. And that is why i DO like these images.
Completely modeled, surfaced and rendered in LightWave.
Subpatched geometry + procedural textures (even with no bitmaps loaded(!)) + hyper voxels (yes, those melted potato looking stones are actually HV particles)

It is now really time to say :lightwave

aphalien
10-26-2010, 03:10 AM
some screenshots

3DGFXStudios
10-26-2010, 03:26 AM
Very nice ambiance! It looks a bit like an unreal tournament map. Maybe a suggestion for the ocean. http://code.google.com/p/hotocean4lw/downloads/list

Lewis
10-26-2010, 03:32 AM
Model is beautiful, very cool work there :).

MDSPECIFIC
10-26-2010, 04:40 AM
+1: 3DGFXStudios post
Nice work!

Tobian
10-26-2010, 08:19 AM
Extremely impressive modelling work, and nice texturing. I do agree the water could use some tweaking, but it's a nice effect you have! :)

Kuzey
10-26-2010, 08:34 AM
Super cool....love the modelling...well done :thumbsup:

Kuzey

JeffrySG
10-26-2010, 08:57 AM
Yep! very very cool looking! Kind of reminds me of some of the later MYST scenes. It would really be cool to see some animations. Great job!

aphalien
10-26-2010, 11:35 AM
Very nice ambiance! It looks a bit like an unreal tournament map. Maybe a suggestion for the ocean. http://code.google.com/p/hotocean4lw/downloads/list

Thank You!
My sister told me exactly the same when she saw me building this scene))))"looks like some sort of a UT map"
And You're right, the ocean surface is probably the most evident flaw here.
So thanks a lot for sharing this 'h.o.t. ocean' plugin (that short demo video looks very impressive) I'll try it out as soon as possible.

aphalien
10-26-2010, 11:41 AM
Extremely impressive modelling work, and nice texturing. I do agree the water could use some tweaking, but it's a nice effect you have! :)

Thanks
That is mostly because i don't like to wait for a long period of time to render a surface with a complicated node network. Sometimes i'm just too impatient, i want some cool-looking results
and i want'em to be rendered ultra fast, so often (but not always) i wittingly tend to a simplified surface solution. But meanwhile i totally realize that this "impatience/laziness" prevents me from exploring more advanced surfacing techniques. I think i should be more inquisitive.

BTW it took about 55 minutes to render that full-hd image, and i think it is already tooooo long for this scene.

aphalien
10-26-2010, 11:44 AM
I have to say that I didn't expect such an intense positive feedback within just a few hours. I really appreciate it, and it makes me want to work harder and better.
Thanks to all of you, thank you very very much!!!!
:)

dballesg
10-26-2010, 11:59 AM
Hello again!

I have some images of a giant sand castle, (although it doesn't really look like it's made of sand, it is sort of an 'unknown material' maybe, anyway I still don't know how to name it properly).

The surface you created there remembers me Trencadis (http://en.wikipedia.org/wiki/Trencad%C3%ADs), a material used by Antoni Gaudí.

Really nice scene you got there. Congratulations.

David

COBRASoft
10-26-2010, 12:41 PM
Nice modeling!

bazsa73
10-26-2010, 01:27 PM
Megacoolness! Congratulations.
Absolutely amazing. I love this.

Danner
10-26-2010, 01:34 PM
odd that you should mention Gaudi, It was the achitecture not the textures I found similar to Gaudi's work.

digitaldoc
10-26-2010, 02:18 PM
Cool model!

brunopeixoto
10-27-2010, 08:37 PM
Great composition, nice color pallete, wonderful enviroment.

Nightglow
10-29-2010, 01:46 PM
Stunning. Simply stunning.

stevenpalomino
10-30-2010, 08:47 AM
WOOOW Very cool!

waelkf
10-30-2010, 11:28 PM
cool work

Wael

Von Polygon
10-31-2010, 06:27 PM
Whoa! This looks super cool. Colours, low angle lighting etc...
If Disney made Stargate Atlantis... or maybe it's just me and too much brandy

savagery
11-01-2010, 10:11 AM
Superb work. I love it. Congrats.

aphalien
11-01-2010, 11:26 AM
Wow!
Thankski comrades!!!!)))
i'm really happy to hear that!

aphalien
11-01-2010, 11:29 AM
Whoa! This looks super cool. Colours, low angle lighting etc...
If Disney made Stargate Atlantis... or maybe it's just me and too much brandy

Thank You!
Say, it does look like a Disney's "intro castle" a bit! You're right!
And i'm currently working on the Atlantis scene (well, sort of Atlantis:)), now how could you guess)))))
:)

Von Polygon
11-01-2010, 03:02 PM
Thank You!
Say, it does look like a Disney's "intro castle" a bit! You're right!
And i'm currently working on the Atlantis scene (well, sort of Atlantis:)), now how could you guess)))))
:)
Well, Belii Aist gave me magical powers, moi drug :)

Dashermkii
11-01-2010, 03:55 PM
WOW that rocks. did you make the water in lightwave if so how?
sand castle it looks like a fantasy castle that blongs in a movie
ITs AWESOME.
i realy like the model and the water.

aphalien
11-02-2010, 04:42 PM
Well, Belii Aist gave me magical powers, moi drug :)

:)!!!!ha ha ha))))))))))))
white stork rules!!!
:)

cresshead
11-02-2010, 04:48 PM
really like this design...very very nice!

aphalien
11-02-2010, 05:15 PM
WOW that rocks. did you make the water in lightwave if so how?
sand castle it looks like a fantasy castle that blongs in a movie
ITs AWESOME.
i realy like the model and the water.

Thanks!
Everything is done in LightWave of course)

Strange, this water surface looks a bit dull to me:stumped:

Good ol'surface thickness was the main 'watery node' here that i used to create this water turbidity effect (the deeper it goes the less transparent it is) It doesn't take much time to render this surface and it is quite easy to manipulate it via additional gradient nodes.
As for the rest of the surface parameters, i don't think they are really important in this particular case, I mean anyway you will have tune those up according to your personal preference.

Here, i made a tiny test scene!
No water at all yet. Just to see how deep can it be.
http://img203.imageshack.us/img203/2102/srfthicknesstest01.jpg

imho, it is very comfortable to visually define the main transparency zones first by using a color gradient.
http://img832.imageshack.us/img832/1946/srfthicknesstest02.jpg

look how simple this node network is)
http://img183.imageshack.us/img183/2231/nodes.png

and that is the final image
http://img183.imageshack.us/img183/9125/srfthicknesstest03.jpg


I think this method is simply great for when you have to render some "bird's eye view" images and you want some parts of your underwater landscape to be visible at a certain depth values.
But of course i wouldn't recommend to use it for rendering any detailed close-ups, because it will be very noticeable how flat and ugly it really is.:D

Dodgy
11-05-2010, 01:06 AM
Looks really nice :)

silviotoledo
11-05-2010, 08:19 AM
So beauty!

prometheus
11-15-2010, 11:29 AM
very nice, I´m chiming in about the water, some more tweaking on the bumps would be nice, maybe use some of dponts rman collection, or use a texture displacement underneath the bump procedural to break it up and add undulations.

A greener less murkinezz water closer to land would be nice too.

Michael

objuan
11-15-2010, 05:12 PM
Muy beautifico!

Better hurry up and finish it before a wave comes and takes it out.

"And so castles made of sand, melt into the sea, eventually."


Can you talk a bit about the lighting/render setup?

Snosrap
11-16-2010, 03:21 PM
It is now really time to say :lightwave

It in now really time to say -- you rock!

dballesg
11-18-2010, 02:28 AM
Strange, this water surface looks a bit dull to me:stumped:



Give a try to this:

H.O.T Ocean Tool-kit for Lightwave (http://code.google.com/p/hotocean4lw/)

:D

David