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View Full Version : Ubisoft Massive Cinematics Department is looking for a Generalist 3D Artist...


Cageman
10-15-2010, 04:02 AM
Hi people,

One of our fulltime staff members has decided to leave us. Because of that, we now need to fill that position asap!

Position: Generalist 3D Artist with focus on character modeling and texturing

Skills required: Ability to model, texture, shade and light a human character to photoreal quality. The artist also need good modeling and texturing skills for photoreal hardsurface objects.

Software knowledge: Z-Brush + any of the following applications: Maya, LightWave, 3DS Max or Modo

Since we are a small team we need a generalist artist who can jump in and help out with other tasks if need be, such as Layout (animatic, pre-production), Renderwrangling, animation-related tasks, compositing etc.

A huge plus is also ability to do Storyboarding and/or Concept Art.

This position requires you to relocate to Malmö, Sweden.

It will also be posted at www.massive.se but I got an OK to post this joboffer on the forums.

If you are interrested, contact me at: mikaelb (at) massive.se with CV, Showreel etc. Don't send large files, it is much better if you host them somewhere and send links.

Cheers!

---------------
Mikael Burman
Technical Supervisor/3D Animator, Cinematics Department
Ubisoft Massive

OnlineRender
10-17-2010, 07:55 AM
Thanks for posting Mikael , nice to see this .
Goodluck to whomever gets it ,great oppertunity (",)

Cageman
10-27-2010, 04:07 AM
Some more info about the position and how to apply can be found here:

http://www.massive.se/jobs/65/51/

arsad
10-28-2010, 12:53 AM
Good luck Mickael! I would love to work with you but I can't leave Paris.