Lightwolf
09-29-2010, 05:27 AM
We have finally released infiniMap V1.6.
It is now available in our downloads section (http://www.db-w.com/component/option,com_remository/Itemid,84/func,select/id,4/) and is a free upgrade for all existing users.
It includes some major new features as well as bug fixes and performance improvements.
New Features in V1.6
Added a node to directly deal with normal maps
Speed up when rendering the preview sphere in the surface editor
Added support to the converter for LightWave installations that use the -p flag to separate the plugin configs from other config files.
Added native PNG loader for the conversion.
This only works with non-interlaced images (interlaced images are handed over to the native LW PNG loader). It works on a scanline basis and allows for the conversion of images larger than RAM.
Added an option to gamma correct when converting to OpenEXR images.
Major speed up when evaluating UV maps from multiple threads while rendering.
Removed spherical section mapping completely. It is replaced by a spherical mapping when loaded. The same effect can be achieved by using spherical mapping in conjunction with the UV modifiers
OSX 64-bit Universal Binary port
Added a new UV tiling mode: Wrap
As always, any feature requests or suggestions are welcome (I suppose so are bug reports ;) ).
Cheers,
Mike
It is now available in our downloads section (http://www.db-w.com/component/option,com_remository/Itemid,84/func,select/id,4/) and is a free upgrade for all existing users.
It includes some major new features as well as bug fixes and performance improvements.
New Features in V1.6
Added a node to directly deal with normal maps
Speed up when rendering the preview sphere in the surface editor
Added support to the converter for LightWave installations that use the -p flag to separate the plugin configs from other config files.
Added native PNG loader for the conversion.
This only works with non-interlaced images (interlaced images are handed over to the native LW PNG loader). It works on a scanline basis and allows for the conversion of images larger than RAM.
Added an option to gamma correct when converting to OpenEXR images.
Major speed up when evaluating UV maps from multiple threads while rendering.
Removed spherical section mapping completely. It is replaced by a spherical mapping when loaded. The same effect can be achieved by using spherical mapping in conjunction with the UV modifiers
OSX 64-bit Universal Binary port
Added a new UV tiling mode: Wrap
As always, any feature requests or suggestions are welcome (I suppose so are bug reports ;) ).
Cheers,
Mike