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Lewis
09-20-2003, 09:04 PM
Hi Guys !

This is my latest work in progress what i can show :). It's just ordinary Ford Pickup

C & C are welcome

thanks

Lewis
09-20-2003, 09:06 PM
another angle

Lewis
09-20-2003, 09:08 PM
and rims close shot

sKb875
09-20-2003, 10:37 PM
That looks GREAT! I love those rims :D

LecturerAlan
09-21-2003, 02:07 AM
Hi Lewis

Must say, I love your work man !

such poise, such control, so few polygons ?
Pray tell, how on gods green earth do you get a believable lighting too texture set up, just a short while ago I and my fellow forum users managed to get my BMW model to this level ( big up to all those who contributed)

Can you assist or is it a trade secret ?

http://vbulletin.newtek.com/showthread.php?threadid=10975&goto=newpost

Matt
09-21-2003, 06:51 AM
you know I'd love to sit and watch you work Lewis, I reckon it'd be eye opening!

I just wanna know how you go about filleting stuff!

Lewis
09-21-2003, 07:32 AM
Thanks guys :)

@LecturerAlan - When you modle in SubDs as i do it's best to have less polys to avoid dents and bumps if you move some points too far. I'll check on your BMW right now :)

@Matt - i tought to make Video tutorial for complete car mesh but I'm stil on slow 56K so even if i made video file i would stuck with uploading it anywhere so it would be useles :). 56K modems actualy uploads at 33.6 kbps so i need around 60 miutes for 10MB :). I use info/set value tool very often and try to keep my points very precise and leveled so any instes with smooth shifting and bevleing is always clear and crisp. Also bandsaw tool and one of my most important tools (i can't imagine modleing without that :)). I don't tolerate vawy and dented structure so i often spend too much time on making some cuts and insets (i would love to have option for Ngon SubDs 'coz very often i need to model some corners and edges for 10-15 minutes to get straight and clean shape and avoid triangles if possible :))

thanks

Matt
09-21-2003, 08:03 AM
Lewis I'm sure someone would host it for you no problem! Just burn the whole thing to CD and post it! If we had the space here I'd offer it! Sadly we don't :(

But there's money to be made - you have an awesome talent!

I also use set value a lot too, another really cool plugin (which I'm sure you're aware of) is this one by Carl Meritt - SetPointPosition.ls (http://www.m2estudios.com/Files/SetPointPosition.ls) so simple but amazingly useful!

I'm aware of the bandsaw tool, what bugs me about it though is that you have to specify distances in percentage!!! If there was a version that allowed proper units it would be much better!

One like this would be even better! . . .

Lewis
09-21-2003, 08:24 AM
Hi Matt !

I'am used to work with bandsaw at that percentage thing. It's not too inituitive at first but later it becomes predictable :). I knwo about Carl Meritts plugins and i use few plugins from hhime and my favourit eis "bandslice" :).

But if you have problems with predicting that % on bandsaw why don't you use BandsawPro :). It uses little bit different technique (on numeric panel) but you can SEE where it will cut before you acctualy cut/bandsaw on and it's real time preview while you move/change settings ;) ?

Jok
09-21-2003, 03:42 PM
Very impressive

But Lewis thats not a normal car, how about a "Yugo" ;)

Lewis
09-21-2003, 04:39 PM
Originally posted by Jok
Very impressive

But Lewis thats not a normal car, how about a "Yugo" ;)

Hehe Jok you are right - it's not "normal" for me any ou but for USA it's prety normal one :). Maybe i should write it's noramal in sense that he isn't sporty macho car ;).

About Yugo - i seen too many yugo's every day so i doubt that i will model one any time soon ;). Maybe when they change designer and Yugo become more interesting car for modelers also ;),

Lewis
09-22-2003, 04:42 PM
Here is small update :

I modeled few new parts - Window trims, side windows, rear bumper (not complete yet but general shape), curout rear trunk doors, door nabs with keyhole and few small stuf what's not too much noticable right now.

Lewis
09-22-2003, 04:51 PM
other angle

Lewis
09-22-2003, 04:53 PM
one close up of doors

Lewis
09-22-2003, 04:56 PM
and last one for now is this extreme close shot of keyhole (just for hrgiger who wanted to see that ;)). It's little segmented but that's just lower settings in SubDs options so don't wory it will be good on renders.

robpauza
09-22-2003, 05:20 PM
Hi Lewis :)

It's always a pleasure to see one of your vehicles come alive. Your attention to detail is unmatched. Incredible work so far. I can't wait to see it progress.

-Rob

hrgiger
09-22-2003, 06:31 PM
I appreciate that one Lewis...;)

Lewis
09-22-2003, 08:20 PM
Thanks Rob you are very kind :)

hrgiger - good i hope it will help you in your future projects ;). I just finished external mirrors and few small parts, i'll post some close shots tommorow night when i model more stuff.

RiGLEY
09-23-2003, 02:20 AM
WoW I love the detail, and accuracy of your cars. Super work, i like it !!

(I would like to see a Lewis Car Modeling DVD :))

Lewis
09-23-2003, 10:35 AM
Originally posted by RiGLEY
WoW I love the detail, and accuracy of your cars. Super work, i like it !!

(I would like to see a Lewis Car Modeling DVD :))

Thanks Rigley :)

I'am not sure about DVD 'coz if i model with this detailnes and accuracy i could easy endup with 5-6 DVDs ;).

Lewis
09-23-2003, 10:01 PM
More details added. Do you like this honeycomb grille ?

Lewis
09-23-2003, 10:06 PM
external mirrors close view

Lewis
09-23-2003, 10:08 PM
external mirror close view

sKb875
09-23-2003, 10:17 PM
man, that is insane! :eek:
I gotta learn how to model like that... lol

hrgiger
09-24-2003, 12:53 AM
Lewis, do you ever use point weighting on your models or do you rely totally on bandsawing and knifing geometry for your sharp edges?

And how many subpatches makes up that honeycomb grill. Insane.

LecturerAlan
09-24-2003, 01:22 AM
Ok Lewis, so you have proved that you can model some, I am sorry but I really must see some isoparms on the mesh.

I cant carry this charade on any further,
I was trying to be cold and unimpressed, infact how I really feel is wow that's amazing man you really have fantastic control over the surface, could you perhaps up load a seam being constructed I really would like to see where you place your cuts when adding geometry

Be a good chap and grant this old pixel pushers request.

Lec-Alan

AndyJ
09-24-2003, 04:17 AM
Brilliant, I 'm a big fan of your work Lewis :)

I have to ask: whats the sub patch count like on that model, and indeed - do you subpatch weight or subdivide for your sharp edges?

Also: Im modelling a car myself atm, and Im onto the headlights, any tips for making those realistic faceted headlights?

Awesome work :D

Lewis
09-24-2003, 10:23 AM
Thanks guys !

No i Don't use SubPatch weight 'coz i'am not happy with it that :(. If we get Edge weights soon that would be very useful but now subpatch weight points is destroying my smooth areas. Only way where it could be used is straight lines 'coz on curved area like mirror insets would be bad and deform that inset too much. I use very small bandsaw cuts and smoothshifts.

Honeycomb grill is not in SubDs this time (sorry for disapointment :)) 'coz i need to export model in 3DS format after modeling it (it will be freezed at level 3-4). So i avoided honeycomb grill in SubDs 'coz only grille would have more polygons than whole car ;). I tryed to do it in SubDs and it looked good but when you have 16000 SubDs plygons in grill that's not best idea for freezing at level 4 :). So i made normal honeycomb grille (just that is not SubDs) with very small beveled edges (so caled microbeveling) to avoid sharp edges and it's about 8500 polys total and doesn't require freezing so it will be 15x times less polys in grille at end. Then i bended and rotated grille to match position and formation of front hood.

@AndyJ - you ask me how to make realistic headligths - just model interior and that's it :). Modle interior ridges, reflector, bulbs and you'll have it realistic if you have soemthing to reflect in them :).

@Lec-Alan - I'll uplaod you part of that external mirro to see how i made insetes and cuts and show soem wieres also.

Right now i don't remember how many plys i have (i'm at work now) but i'll show soem statistic windows when i get home - I modeled few more parts so polycont is increased ;),

sKb875
09-24-2003, 10:30 AM
I wouldn't mind seeing that video too... ;)
I'm still trying to learn how to model cars.
I'm used to low poly cars that about about 8K polys for interior, wheels, and body...

Lewis
09-24-2003, 11:16 AM
Originally posted by sKb875
I wouldn't mind seeing that video too... ;)
I'm still trying to learn how to model cars.
I'm used to low poly cars that about about 8K polys for interior, wheels, and body...

What's wrong with my Interactive Car Tutorial :) ?

sKb875
09-24-2003, 11:21 AM
Nothing at all... Did you post it yet?
Cuz I REALLY want to see it.

Lewis
09-24-2003, 11:48 AM
Originally posted by sKb875
Nothing at all... Did you post it yet?
Cuz I REALLY want to see it.

Did i posted it :) ? Yeah i did two years ago and it still running fine on LWG ;).

http://lwg3d.com/forums/showthread.php?t=14554

sKb875
09-24-2003, 11:53 AM
OH! WOW! That is sweeeet! Thanks alot. :)

LecturerAlan
09-24-2003, 05:07 PM
Hi lewis seeing your work inspired me to have another go whilst I am not lecturing.

What do you think?

Lec-Alan

cholo
09-24-2003, 07:59 PM
Nice work dude... I have to ask a question... Are you going to sell the object once it is finished at 3d02 or any other means? I could really, really use it ;) I was in fact considering modeling it myself a while back but I just couldn't justify the cost since no concrete projects are planned yet. On the other hand, if I didn't have to sacrifice the time involved in modeling I could come up with some stuff to sell :) Btw... I have loads of pictures and videos of the new F150 in action as well as beauty shots (interior and exterior) if you need reference material.

Keep up the good work!

LecturerAlan
09-25-2003, 02:08 AM
Hi cholo

Sorry to appear stupid but are you replying lewis thread or my latest post of a Lamborghini, if you are replying to my thread then yes lets talk. If not...dont I look stupid.

Lec Alan.[B]

jester76
09-25-2003, 08:55 AM
wow that is all I have to say!

Lewis: I don't know how you do it but you amaze me everytime you post something....I think after going through the mustang tutorial i have a pretty good handling on the modelling part (02 civic type r in the WIP) but I would be VERY interested in a small (or very large) tutorial on lighting, texturing and scene setup.

You have become a legend around the internet on the LW forums again thanks for the wealth of information that you have given us the last couple of years.

CoryC
09-25-2003, 03:11 PM
Lewis,

Could you post a couple wireframes?

Lewis
09-27-2003, 12:31 AM
Hi Guys !

jester76 - thanks :). I don't have time for doing rendering tutorials or so - as you can see i even don't have time to render my finsihed models :). I did one more tutorial just recently (36 pages PDF) and it's not car but it's secret for now ;).

LecturerAlan - your Lambo looks very good so far and precise which i like ;).

CoryC - i will post wires on saturday/sunday - 'coz right now i fisnihed model (exterior only was needed/planed) after 7 straight hours (whole night till 7_30AM - deadline was close ;)).

cholo - than's man, Answer to your questionis YES but not on 3d02 ;).

Lewis
09-27-2003, 11:01 AM
Hi !

Here it is. Time for BIG update. Lot's of stuff is finsihed. I just have to add few small details and it will be complete car ready for drive :).

Sorry for BIG size images but many guys asked for wireframes of certian areas so here they are.

Lewis
09-27-2003, 11:03 AM
another one

Lewis
09-27-2003, 11:04 AM
more

Lewis
09-27-2003, 11:06 AM
another :)

Lewis
09-27-2003, 11:08 AM
more of these

Lewis
09-27-2003, 11:11 AM
6th screngrab

Lewis
09-27-2003, 11:14 AM
Last one for now :)

I hope you have found answers to some questions now ?

feel free to ask more and please giv eme some C & C for this baby ;)

CoryC
09-27-2003, 11:42 AM
Hi Lewis,

Looking at the wireframes, it looks like you create a lot of 3 point polys to hold corners or add detail (like at the rear lift gate). How do you keep from getting the 'starfish' from the spots where you end up having 5 polys on one point?

I am just finishing up my first vehicle - a utility van (http://forum.simplylightwave.com/showthread.php?s=&threadid=1137 if interested) for a training video. The trickiest part seems to be keeping the mesh light except and still have enough to cut in the details where needed. I used weight mapping to tighten some corners. I'll have to try the tripled corner to see how that goes. I may have to go buy one of your models to study.

Lewis
09-27-2003, 12:14 PM
Originally posted by CoryC
Hi Lewis,

Looking at the wireframes, it looks like you create a lot of 3 point polys to hold corners or add detail (like at the rear lift gate). How do you keep from getting the 'starfish' from the spots where you end up having 5 polys on one point?


Planing in advance is key thing :). I have those triangles in some areas to cutdown polycount 'coz if i don't make them i'll have quads all around car in some areas where i needed sharper edge or so. Most important rule with those triangles in SubDs is to not have them on curvy areas. I tend to keep them on FLAT areas where they don't cause problems :). As you can see rear back trunk doors have many of them but it's better that way than to have all those polygons in quads all the way down to trunk and horizontla to tail lights and most important (as you can see on shade) no problems on surface :) . Just keep same polyrows on near surfaces to get proper reflections on paint and all other isn't too important.

Only problem what you ca have is learn how to place triangles 'coz very often you have to rotate them or make them 1-2 polyrows further to avoid pinching and bad reflecting wich causes that 5 polygons surounding on point.

That's the reason why i'am whining about Ngon support in SubDs mode but still no luck so far :(.

P.S. With time you'll learn how to place them 'coz nothing goes without practise. I modeled more than 20 cars and i now can imagine how it will look in subDs without hiting TAB key/mode :).

--
Lewis

LecturerAlan
09-27-2003, 04:00 PM
Quite Simply Awesome.

After closely studying your meshes Lewis, one thing has become apparent to me, which is, the systematic way you approach mesh detail, like you say you can visualize the Sub-d before hitting tab. Do you use symmetry , lots of your details are mirrored which makes sense, as the old saying goes " if it aint broke don't fix it "

Just by looking at your work for a short time,Has trained my eye further, I have seen lots of errors in mine, area`s that really need that "sureness of touch" which you clearly have, my lambo has progressed some but, I have moved on to a Porsche Carrera4, could I possibly supply some renders to this thread that you might, if you have time look at and advise on, if poss. ?

I appreciate that time is money and will be indebted to you if you could advise me on my weaker areas.
Wavers like you are as importent as any manual, if not more so

Lec-Alan

Lewis
09-27-2003, 05:05 PM
Thanks Lec-Alan

Interesting is that i don't use LWs simmetry tool almost never :). Since it doesn't work in all situations (it's not too good and need fixing or using other LW plugins to fix simmetry) i tend to not use it at all and i'am used to work without simmetry. Especialy in cars since 95% of car is same on both sides. I just model one half and mirror other side. Somk parts as anntena, windshield whipers and others are made in separate layers so i that i can't accidently mirror them also :).

I just use LW's info tool and set value tool to align center points to exact middle on x axis so that i can mirror with welding/merging points automaticaly on middle of car.

My cars are only half of car till end when i just add few detials needed only on one side and then mirror other side and save final obect. It's easyr to have less polys in layers ;).

I will try to help you with your car when you need, just make your own thread (no need to post it here) and "punch" me with e-mail so that i don't miss it :). Sometiem i don't have much time to look on forums so i miss many great models.

sKb875
09-27-2003, 07:14 PM
Man, you are such an amazing modeler!
How do you get SO much detail??? If I was gonna make a car like that, it would probably take me over a month!

BTW, Great work, keep it up.

hrgiger
09-27-2003, 11:46 PM
Lewis, it's looking great of course.

After seeing some of your finished wireframes, I would actually be more interested in seeing more of your setup work, as in laying your splines, which detail you account from in the beginning (vents, indents, lights, etc...) and which ones you add in later.

I passed by a truck tonight and I saw the honeycomb grill and thought of your truck. Can't wait to see the final render.

Lewis
09-28-2003, 07:31 PM
Originally posted by hrgiger
Lewis, it's looking great of course.

After seeing some of your finished wireframes, I would actually be more interested in seeing more of your setup work, as in laying your splines, which detail you account from in the beginning (vents, indents, lights, etc...) and which ones you add in later.


Thanks hrgiger !

My setup workflow is very similar as i did with my Mustang Cobra tutorial so you can see in tutorial to get idea how i work. I just make faster and more precise (complicated also) cars than before but in beginning process is same. Making splines on every blueprint line and later spline patching. When i model overall shape i add lines and insets before i cut/paste doors, hoods and other things in new layers, then i extend point edges of all parts. After that i bandsaw for sharp edges and on the end i model lights and other details.

But many process things depends on car tipe and i more and more use stencil tool before smoothshifting insets wich requires some cleanup after but it's faster than splines on complicated areas. But somehow you need to put splines around lights and so to get desired polyflow i.e. if bonnet have some dents or insets it's better to make splines and then patch that area and so on.

Lewis
09-28-2003, 07:36 PM
Originally posted by sKb875
Man, you are such an amazing modeler!
How do you get SO much detail??? If I was gonna make a car like that, it would probably take me over a month!

BTW, Great work, keep it up.

Thanks :)

It's easy to model detials if you have good resources :). My problem with those cars is that i never saw them in real life so i'am very meticolous in finding resource images before i start to model. Here in Croatia we don't have much chance to see those USA pickups and similar cars so i need all resource what i can get.

sKb875
09-28-2003, 07:52 PM
Yea, resources are very helpfull, but even if I have the BEST pictures, it would still take me about a month to do what you did. LOL

I have some questions, can I talk to you on like ICQ sometime?

Here are my instant messengers.
AIM: sKb875
MSN: skb875@msn.com
ICQ: 343745817

Please let me know, because I REALLY want to learn how to model faster. :D

Lewis
09-28-2003, 08:10 PM
Originally posted by sKb875
Yea, resources are very helpfull, but even if I have the BEST pictures, it would still take me about a month to do what you did. LOL

I have some questions, can I talk to you on like ICQ sometime?

Here are my instant messengers.
AIM: sKb875
MSN: skb875@msn.com
ICQ: 343745817

Please let me know, because I REALLY want to learn how to model faster. :D

It's not easy to model detailed cars and it sure take much time but on the end you always be proud what you did :). I just wish that LW have better (or to say Full) OpenGL support in modeler and layout so that i can work better with my 3Dlabs 'coz right now it's not fully accelerated or used full power of card.

Sure you can add me on ICQ, i'am mostly online by night (CET time) but i'am on invisible mode due too many ICQ users (i have 230 active users and alvays 30 or more online) so just ask question when you ar eonline :).

daveythegravy73
09-30-2003, 06:55 AM
Hi Lewis.

I just want to thank you for ur Mustang tutorial. I using it to model a Nissan 350Z. U can see my progress on this forum. I post my progress each day, so usualy near the top of the list.

Taking me a long tim, but hope that I speed up with time.

Thank again. I love the truck and all ur work. U an inspiration.

P.S. ever thought of making a VTM on modelling cars.

Best Wishes

daveythegravy.

U can also see my progress here. www.purplecabbage.com

Lewis
09-30-2003, 07:36 AM
Thanks daveythegravy73 :).

I will check on your progress today.

BTW what do you mean by "making a VTM on modleing cars" ?? I'am not familiar with VTM term - what is that :) ?

DragonChild
09-30-2003, 08:17 AM
Hey Lewis. I have been a fan of your work for sometime. I don't know if you have ever been asked this question before but here goes. When modeling half the car or truck, do you ever get errors on the other side after you mirror it? It has happend to me on polys that have been smooth shifted. If this happens to you, how do you fix it? By the way your work is amazing. Hope I can learn a lot from you.

sKb875
09-30-2003, 08:35 AM
Originally posted by DragonChild
Hey Lewis. I have been a fan of your work for sometime. I don't know if you have ever been asked this question before but here goes. When modeling half the car or truck, do you ever get errors on the other side after you mirror it? It has happend to me on polys that have been smooth shifted. If this happens to you, how do you fix it? By the way your work is amazing. Hope I can learn a lot from you.

You mean the polys on the side don't line up?
If so, you can select the end polys and click : "CTRL + V" and make sure it's on "X" and that should line up all the polys.

DragonChild
09-30-2003, 08:53 AM
Originally posted by sKb875
You mean the polys on the side don't line up?
If so, you can select the end polys and click : "CTRL + V" and make sure it's on "X" and that should line up all the polys.

No its a little different than that. For example, I was modleing the Nissan 350ZX like in a tutorial, and there is a part where you use smooth shift on the door to make the indents. When I mirror it to the other side, the polys look stuck together at some parts. Maybe its bad modeling on my part.....not sure. But the sides do not match.

sKb875
09-30-2003, 08:56 AM
Not sure if it would do anything, but maybe if you have symmetry?
I don't think it would do anything though. (lol)

I can't think of anything else... Guess you're gonna just have to wait for Lewis... :( Sorry.

cholo
09-30-2003, 09:45 AM
Hi again lewis. It's coming along really nicely. Btw... I noticed your ford ovals don't have any geometry for the lettering. I guess for full shots you don't need it, but just in case you need it, you can use an oval I modeled some time ago that I have made available on turbosquid for free... the URL is http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm/ID/141863/Action/FullPreview

I have also modeled the new oval with the new specs for ID's, but so far the oval on cars is still the same I posted on turbosquid. Hope it helps. And if you need any reference pictures, I have some very high res shots, I'll post one as an example.

I am currently working on some videos for the F150 launch. Btw... I did most of the shooting for the videos and all I can say is your model is dead-on ;) Hope it helps, especially if you've never seen it.

Lewis
09-30-2003, 02:17 PM
Originally posted by DragonChild
Hey Lewis. I have been a fan of your work for sometime. I don't know if you have ever been asked this question before but here goes. When modeling half the car or truck, do you ever get errors on the other side after you mirror it? It has happend to me on polys that have been smooth shifted. If this happens to you, how do you fix it? By the way your work is amazing. Hope I can learn a lot from you.

Hmm i'm not sure what yo are talking about :). Can you show me screengrab of that problem ?

Be sure that you work with single sided polygons (turn of double sided in surfaces) so you will always see where polygonsa re facing. Also you can hit "align polygons" in any moment which will flip polygons to direction where majority of them is facing :).

freedik
09-30-2003, 02:34 PM
Woah!
I never make posts beginning like that but I really didn't think anything like that could be done in LW!

Maybe you should get a bit better res composite pic, that's all I could crit. Or make a bit lower res pic.


*edit*

Now wait a minute! I thought the last render is Lewis's model and render!? ugh... confused.

Lewis
09-30-2003, 03:23 PM
LOL freedik :). No that's just reference image what cholo sent but you can do realistic rende rin LW - it just needs time to acomplish it ;).

@cholo - i didn't modle letters inside (i used very high res imagemap) 'coz i tought that Ford logo have plastic cover on top ? Atleast all fords wha ti saw have tha tplastic cover on tops o it's smooth on top and not dented so lettering iside won't do any difference like imagemap or real letters :). I have image maped to inside and then covered with small plastic part wich is just infront of that and catches reflections. Do F-150 have letters sticking outwards or same structure ? In rims i see logo is sme as i did but on grille i don't see is there any plastic cover on top of letter sor not.

BTW you have great resource images but i don't need them anymore 'coz model is exported and sent to client :). When i searched i had just few hours to collect all resources and 56K modem ;).

Now i'am moving forward to other models and i hope i'll make some renders when i get some free time form modeling. I need empty parking lots and other images more thna anything. I collected many HDRIs and i'am making soem imges on myown but no time for renders now.

Also i wouldn't use your logo for commercial model - that's just wrong but thanks for offer :). BTW i don't like sites where i need to be registerd and since i'am not registered on turbosquid i even didn't download it for now but form image it looks great (maybe litlle too rounded edges but nothing what bandsaw can't easy solve ;)).

CoryC
09-30-2003, 03:34 PM
Originally posted by DragonChild
When I mirror it to the other side, the polys look stuck together at some parts. Maybe its bad modeling on my part.....not sure. But the sides do not match.

Sounds like Merge Points is on. Try Ctrl-v then hit 'n' for the number panel. Unclick merge points and see if that helps. On sub-D's where you have points very close this can happen. You'll need to merge your center points manually.

cholo
09-30-2003, 05:17 PM
Lewis: Yes, lettering of ovals on wheels are also the bubble kind... Only lettering on F150 badging is extruded, but nothing a bump map cannot solve... Mexican version of this pickup is called Lobo so this is what the badging says... Here's a picture... Just substitute Lobo for F150 and you have the american badge :)

cholo
09-30-2003, 05:19 PM
Oops, forgot image... ;)

WizCraker
09-30-2003, 05:45 PM
Cholo,

can you make that image any larger?

Matt
09-30-2003, 06:27 PM
Wizcracker said: Cholo, can you make that image any larger?

I was thinking that, it's not quite big enough, I can hardly see any detail at all! ;)

cholo
09-30-2003, 11:45 PM
sorry about the super sized image... Got a bit carried away... It's been removed for this thread's sanity's sake. Btw, where are you going to be selling that object lewis? Another car model website I should know about? Or is it not going to be available for the general public?

hrgiger
10-01-2003, 12:39 AM
Lewis, I didn't know if this came up before or not but do you model the bottoms of the car too? Or do you just put a flat bottom on it? I just put a flat bottom on my batmobile as it's low to the ground and I didn't think there would be an instance where I would even want to see the bottom. I just know you're a stickler for details...

DragonChild
10-01-2003, 02:42 AM
Originally posted by CoryC
Sounds like Merge Points is on. Try Ctrl-v then hit 'n' for the number panel. Unclick merge points and see if that helps. On sub-D's where you have points very close this can happen. You'll need to merge your center points manually.
:D THANKS!!! Thats what it was. That fixed the problem. I never would have thought of that. As soon as I unchecked merge points that made the other side come out perfect!!

daveythegravy73
10-01-2003, 04:30 AM
Hi Lewis,

VTM is a term used for Video Tutorials.

Would be great to see you model one of your vehicals step by step on a VTM.

Best Wishes

daveythgravy

Lewis
10-01-2003, 08:54 AM
cholo - you can check this site for buying car - http://www.amazing3d.com - check in few days 'coz it's not up yet (i think) but if is gonna be for seel that's only registered place for my new models (i have only 8 cars on 3d02 and that's my older cars form 2000-2002).

hrgiger - nope i didn't model that for this one. Client didn't need undercar parts and i don't have any of those resource so i just have flat panel down there. Also i didnd't model tyre threads (as i did with Honda S2000) 'coz polygon savings - model is transfered to 3Ds and it have 500k triangles so it woun't be too wise to have another 1million just for tyres ;).

davey - wierd :). I see where "V" and "T" come form but i can't understand where did coum "M" letter :) ?? VTM - Video tutorial ?? There is no "m" letter in those words at all.

Thanks for info i didn't know that shortcut. Even if i do Video tutorial that would be HUGHE video file (atleast 20 hours of modleing) and i have 56K moded for uploading so i need 60 minutes to upload 10MB :). Imagine tha ti would upload such file for days then so it would cost me as hell since i'am on dialup.

cheers

sKb875
10-01-2003, 09:45 AM
For something so awesome as that, I would let you mail me it. :P

daveythegravy73
10-02-2003, 01:54 AM
Hi Lewis,

I am not exactly know why they called VTMs, but the term is generaly used.

I am sure that there are many users on here who would love to host such Videos. I can think of a couple right now. Myself included.

I supose that they would have to be sent by snail mail first.

I myself would just register some Hardrive space on the web and link the Videos to my web Domain.

It would be totaly awsome if you could do something like this Lewis.

It may even be possiblem to persuade somewhere like LWG or 3D Buzz to host such VTMs.

Thanx again lewis.

Best Wishes

daveythegravy

Siris07
11-26-2003, 08:01 PM
Just to clear thingss up. VTM stands for "Video Training Module". Awesome job there on the truck. I just started working with lightwave trying to models a car and your threads help soo much. Thanks again.

Dan

Lewis
11-27-2003, 06:44 AM
Hi guys !

OK now VTM mistery is solved - thanks Siris07 :)

daveythegravy73 - it's not so much problem in hosting site (i already have Modeling tutorial hosted on LWG for more than 2 years now). Biggest problem is to find 10 free days and make that video tutorial :) :) :).

daveythegravy73
11-27-2003, 07:53 AM
Hi Lewis,

Yeah, time is preciouse, which I am finding out myself now, more and more.

Sorry to pester U about VTMs. We can learn alot just from watching ur threads.

Take care.

Best Wishes

daveythgravy

Lewis
11-27-2003, 01:43 PM
Thanks for understanding :)

Sine i'm "sucker" for details i would probablyx endup with too detailed tutorial and that would be sure strech whole process over 20-25 days instead 10 :). Just recently i finished one PDF tutorial and i spent 10 days on modeling "simple" GSM phone object :). I added every single hole and button so it ended on 120 screngrabs and about 40 A4 pages - like small book ;).

daveythegravy73
11-27-2003, 03:25 PM
Hi Lewis,

That kinda Funny, but I would love to see the pdf tut, if U can share it?

Best wishes

daveythegravy

Lewis
11-27-2003, 03:34 PM
It's already "shared" ;).

Are you upgrading to LW8 ? If you do you'll have that tutorial on content CD :). It's done for NT guys.