View Full Version : let's say it's Hong-Kong....
tomerggg
09-19-2003, 04:07 PM
hey
i tried to do a high populated area, something like hong-kong housing....
i don't statisfied with the results... can u give some things i can change here so it will look better ?
i think this pic is nice, but something is missing!! and i don't know what is it!! :) :confused:
Tomer
Kuzey
09-19-2003, 08:12 PM
Now that's a hard to work out...maybe the windows could be more varied using different curtains and what not.
Or you can have some of the windows reflecting sunlight??
Anyway..great model!!
Kuzey
tomerggg
09-20-2003, 07:25 AM
thanx :)
kuzey, you right - the windows should get more varied
but i don't think that reflecting windows would be a good idea, because i've seen no reflection on windows in Hong-Kong pictures of this king of buildings.
but i will try something similar...
Tomer
Maybe some subtle details like window box planters, clotheslines, etc? Maybe turn some lights on behind the windows? And I think kuzey's right - different drapes, blinds, etc. would help differentiate between apartments.
It's an interesting (if slightly overwhelming) render, tho!
adrian
09-22-2003, 12:10 PM
To add to what's already been said....
There's no sense of depth in that the portion of the render takes up the entire screen. That kind of angle would be fine for part of an animation, but maybe bring the camera out just a little to get more of the image in.
Maybe what I mean is perspective... well it's something anyway.... I don't know but you know what I mean??!!!
Nice modelling though...
Adrian.
starbase1
09-22-2003, 02:30 PM
I like it as it is - it reminds me of that photographer who does those big repetetive photos in the far east. Very good sense of scale.
Nick
tomerggg
09-23-2003, 08:20 AM
thank u everybody ;)
@Nick - thanks again.... i would really wanna see some pictures of the photographer u talked about... i really like asian-far east pictures and art style... i would appreciate that :)
@Adrian - if i understand you right, u say that i should move the camera backward, so more building would be seen in the scene. am i right?
or u mean i should change the camera's angle so it will looks like photographed from another height (a person on the street view, helicopter view, or something...) ?
Tomer
wongchoy
09-23-2003, 09:07 PM
:) it does resemble HK. It looks like a certain government building.
tomerggg
09-24-2003, 06:15 AM
heh... i tried to do an apartment building :) ...
adrian
09-24-2003, 06:40 AM
Tomer,
With regards to perspective, a better way of putting it would be to include something in the image that gives the feeling of height/grandness to the building, such as some washing hanging from a balcony as has already been suggested.
Or move the camera out a bit so we see other objects in relation to the skyscraper (a road/traffic/people etc) - in other words so we can get a feel for the scale of everything.
Maybe I'm wrong, what do others think?
Oh, one other othing - maybe give the concrete texture some dirt and grime (not too much, just a little)?
Adrian.
I agree with the last couple of post, scale is what's missing the most, but it also looks sterile. That look might be better with end of the world lighting. Otherwise, add a few human touches in mho.
Lew
Gui Lo
09-24-2003, 12:27 PM
Great looking model and the fog/haze is just right.
I agree with WongChoy, it does look more like an office block from Hong Kong Island.
If you want the apartment look then the windows should be able to open at the top as well as the side. Also there needs to be lots of aircon units, 1 for each room. Washing hung out on poles or lines below the windows. If you make some of the windows open then the metal grill needs to be seen. Most tall apartments are tiled using small(brick sized) coloured tiles in peach/pink, lightgreen or midgrey.
Hope this helps
Gui Lo
wongchoy
09-24-2003, 08:58 PM
What kind of emotions are you trying to illicit with your image? What are you trying to express?
Gui lo has accurately described a residential block.
From a realism point of view, in MHO the the floor to floor height is too shallow. Typically on tall buildings a window that goes from the floor to the ceiling will be more vertical than horizontal. If you wanted horizontal windows like you have, the stone band (spandrel) would typically be taller than it is. Indeed, I could read each floor as two windows separated by a horizontal band but that is contradicted by the small protruding square windows. I hope I am not being too technical. The image is still a nice one however.:)
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