KeenanCrane
09-19-2003, 10:37 AM
I've got two rendering problems I can't solve in this image:
http://www.students.uiuc.edu/~kcrane/artifacts.jpg
What I have is just a bunch of textured quads with a transparency map. The lower left image has the outlines of the polygons drawn over the rendering. The upper left image is the actual rendering output, and the upper right image is how it should look.
One problem is with depth of field - the renderer ignores any blurring in areas behind the polygons in the frontmost butterfly. If I watch the rendering in progress, however, this area does jitter around quite a bit from pass to pass. For the "correct" image I rendered the foreground and background images separately and composited them in Photoshop. But even doing that doesn't solve the problem - the small butterfly in the lower left which you can see through the wing of the large butterfly should also be blurred.
The other artifact is the polygon edges. It's not so bad in this rendering, but you can see a small black line on the left side of the image. I think this has something to do with using completely flat polygons, but I'm not sure what to do about it. I've tried changing the edge mode for the transparency map from wrap to repeat, mirror, etc., and tried making the texture not go all the way to the edges, but it doesn't seem to help. This effect gets especially bad when I have a low glossiness and high specularity.
Any ideas?
Thanks,
Keenan Crane
kcrane@uiuc.edu
http://www.students.uiuc.edu/~kcrane/artifacts.jpg
What I have is just a bunch of textured quads with a transparency map. The lower left image has the outlines of the polygons drawn over the rendering. The upper left image is the actual rendering output, and the upper right image is how it should look.
One problem is with depth of field - the renderer ignores any blurring in areas behind the polygons in the frontmost butterfly. If I watch the rendering in progress, however, this area does jitter around quite a bit from pass to pass. For the "correct" image I rendered the foreground and background images separately and composited them in Photoshop. But even doing that doesn't solve the problem - the small butterfly in the lower left which you can see through the wing of the large butterfly should also be blurred.
The other artifact is the polygon edges. It's not so bad in this rendering, but you can see a small black line on the left side of the image. I think this has something to do with using completely flat polygons, but I'm not sure what to do about it. I've tried changing the edge mode for the transparency map from wrap to repeat, mirror, etc., and tried making the texture not go all the way to the edges, but it doesn't seem to help. This effect gets especially bad when I have a low glossiness and high specularity.
Any ideas?
Thanks,
Keenan Crane
kcrane@uiuc.edu