WORF
09-18-2003, 07:39 AM
Hi everyone !
Does anybody know a way to scale all the textures from multiple channels (color, diffus, spec etc...) at once ?
I explain : I have an object which size is for example 10mx10mx10m. I made a complex procedural surface (multiple channels) for this object.
Now the object is twice its previous size : 20mx20mx20m.
How do I scale all the channels in the surface at once, I mean without entering every pannel for every channel ?
Does anybody know a way to scale all the textures from multiple channels (color, diffus, spec etc...) at once ?
I explain : I have an object which size is for example 10mx10mx10m. I made a complex procedural surface (multiple channels) for this object.
Now the object is twice its previous size : 20mx20mx20m.
How do I scale all the channels in the surface at once, I mean without entering every pannel for every channel ?