pyo
08-15-2010, 09:31 AM
This is reply to feature request posted here:
http://www.newtek.com/forums/showthread.php?t=111399
Because I couldn't find elegant way to calculate vertex's speed I had to do it other way.
First, object is animated, no matter how, it can be displaced, deformed with bones, translated, rotated whatever.
Then the animation is baked to .mdd file.
This .mdd is applayed with MD_Plug to 2 instances of our object with "Key-Move" on.
In second instance I set "Action starts" at 0.01 (this will delay animation).
After all that the node displacement is aplied and voila. Displaced motion blur.
You can find screengrab from nodal setup in attachments and also the proof of concept animation.
Please forgive me really simple geometry :) this is just a proof.
Cheers.
http://www.newtek.com/forums/showthread.php?t=111399
Because I couldn't find elegant way to calculate vertex's speed I had to do it other way.
First, object is animated, no matter how, it can be displaced, deformed with bones, translated, rotated whatever.
Then the animation is baked to .mdd file.
This .mdd is applayed with MD_Plug to 2 instances of our object with "Key-Move" on.
In second instance I set "Action starts" at 0.01 (this will delay animation).
After all that the node displacement is aplied and voila. Displaced motion blur.
You can find screengrab from nodal setup in attachments and also the proof of concept animation.
Please forgive me really simple geometry :) this is just a proof.
Cheers.