deadlybuda
07-14-2010, 09:04 PM
Hi, I am trying to import M4 and V4 characters and .pz2 poses via PLK into LW9.6. Everything has been going amazingly well, except the thighs, hips and feet are out-of-wack.
Specifically, the thighs' PITCH seem skewed to the opposite end of the X-Axis. So if they are 20 degrees in DAZ, they will come in at -20 degrees in Lightwave.
This does not happen with M3 and V3 characters. Also, it only happens on poses with any pitch applied to the thigh bone.
Upon further examination, I noticed the M4 and V4 characters do not have a "buttock bone". This seems to be the root of the problem.
Has anyone figured out how to fix this? My temporary fix has been to edit the thighs in the Graphical Editor in LW. But there must be a more graceful solution...?
Specifically, the thighs' PITCH seem skewed to the opposite end of the X-Axis. So if they are 20 degrees in DAZ, they will come in at -20 degrees in Lightwave.
This does not happen with M3 and V3 characters. Also, it only happens on poses with any pitch applied to the thigh bone.
Upon further examination, I noticed the M4 and V4 characters do not have a "buttock bone". This seems to be the root of the problem.
Has anyone figured out how to fix this? My temporary fix has been to edit the thighs in the Graphical Editor in LW. But there must be a more graceful solution...?