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View Full Version : PLK, Hips and M4, V4


deadlybuda
07-14-2010, 09:04 PM
Hi, I am trying to import M4 and V4 characters and .pz2 poses via PLK into LW9.6. Everything has been going amazingly well, except the thighs, hips and feet are out-of-wack.

Specifically, the thighs' PITCH seem skewed to the opposite end of the X-Axis. So if they are 20 degrees in DAZ, they will come in at -20 degrees in Lightwave.

This does not happen with M3 and V3 characters. Also, it only happens on poses with any pitch applied to the thigh bone.

Upon further examination, I noticed the M4 and V4 characters do not have a "buttock bone". This seems to be the root of the problem.

Has anyone figured out how to fix this? My temporary fix has been to edit the thighs in the Graphical Editor in LW. But there must be a more graceful solution...?

Kavadni
11-04-2010, 10:01 AM
Hi, I am trying to import M4 and V4 characters and .pz2 poses via PLK into LW9.6. Everything has been going amazingly well, except the thighs, hips and feet are out-of-wack.

Specifically, the thighs' PITCH seem skewed to the opposite end of the X-Axis. So if they are 20 degrees in DAZ, they will come in at -20 degrees in Lightwave.

This does not happen with M3 and V3 characters. Also, it only happens on poses with any pitch applied to the thigh bone.

Upon further examination, I noticed the M4 and V4 characters do not have a "buttock bone". This seems to be the root of the problem.

Has anyone figured out how to fix this? My temporary fix has been to edit the thighs in the Graphical Editor in LW. But there must be a more graceful solution...?

Have a look at this:
http://www.ipisoft.com/en/wiki/index.php?title=Animation_export_and_motion_transf er

"You can improve accuracy of motion transfer by doing some additional preparation of your DAZ 3D skeleton in BVH format. For DAZ 3D Michael 4.0 and similar characters, you may need to clamp thigh joint rotation to zero to avoid unnatural leg bending. For DAZ 3D Victoria 4.0, you may need to adjust foot joint rotation to change the default “high heels“ foot pose to a more natural foot pose. "

It may be relevent, and you may need the DAZ figure setup tools, it talks about thighs hips and feet, as do you

Kevin

deadlybuda
03-13-2011, 12:26 AM
Hey Thanks! I gotta try this.