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zardoz
07-14-2010, 06:06 AM
From time to time I like to search japanese web sites for lightwave related stuff and I found this little gem.
It has some cool nodes like the math node

but the #$&@!! language barrier is really #@$%&!!! (different from the one before)

So I suggest to use this thread to discuss some of the plugins on this site.

Plugins for layout
http://www.neko.ne.jp/~asagi/P2P/Plugins/lay.html

for modeler
http://www.neko.ne.jp/~asagi/P2P/Plugins/index.html

cheers

zardoz
07-14-2010, 06:11 AM
I've seen that it has a motion editor node

archijam
07-14-2010, 06:35 AM
zardoz - have you tried chrome browser? or if you don't like it, iron (a stripped down version from germany)?

They have built in translators that translate the page in place. Very cool.

iron also has a usb version (no installation).

on this page they don't do an AMAZING job, but I was able to understand the plugin descriptions (i think) ..

meshpig
07-14-2010, 06:43 AM
...as does google


This might do for a start? Translation of the modeler link. I particularly like "preposterous plugin".


- Poly to Poly
Main / History
GraphiX
LScript
Plugin
Knowledge
Blog
Preposterous Plugin. Lightwave plug-ins are distributed. Use at your own risk an accident.
Feedback requests questions, LW I fell ヽ (; `д ') Ya Nova etc., please write it on the bulletin board (' ω`)
Pentium4 P4 may not work so not a compilation for more. Could the Athlon32 are tested for (; ・ з ・)
"AStools" with the group name is called. AddPlugin immediately, EditMenuLayout EditKeyBoardShortcut and not reflected in the restart.
※ LW 9.6 is compatible with both the till. Ver 化Kemasu after Japanese data does.
LW9 morph in previous modelers are essentially no effect PrimaryLayer only.
FG PrimaryLayer has selected a single layer without it, when you select more than one layer FG LWO young layers will turn in the file (depending on conditions but is undefined.)
For Layout Modeler for
● AS Random Deselect / Select 0.1 (75/85/9x) (090223)
Increases or decreases to be selected randomly select a specified number.
Run-time selection mode (point / edge / plane) Process according to. That much (w

● AS PMD Helper 0.111 (75/85/9x) (090109)
The PMD MikuMikuDance Format Import / Export (read / output) plug-in.
Other small-sized auxiliary plug into creating PMD.
D3D with the ability of reading the X format.

PMD data to create a thread may be needed for more information.

Since MMD ver3 Bone Response and twist until Ver5 Ver4 not support data for the physical operation.

● AS MQO Loader 0.224 (75/85/9x) (100529)
Metasequoia MQO plugin to load format.
At least he can read haruka080609 carpenter Miki (w

Metasekobon (keyNote / Mikoto) to read as I Sukerugon, you may have trouble reading because the validity of the results did not understand the reality of Metasekobon.

● AS Absolute Size 0.122 (75/85/9x) (090108)
Standard attached AbsoluteSize (LScript) rehashed.
Eventually flowed into the panel so Moderakomando / difference operation is not the only place system. Manually every time and people to endure subtle delay useless (; ・ з ・)

See accompanying text after (; ・ з ・)

● AS Make Polygon 0.200 (75/85/9x) (090127)
(AS_MakePoly.p the AS_MakePoly, AS_MakeLinePoly, AS_MirrorX is registered as a plug 3)
○ AS_MakePoly
Select Create a polygon vertex.
If you select two points to polygons-rays.
If three points are selected triangles.
If you choose four points polygon is a square.
Even if 4 or more points are selected as follows.
5-6-7-8
| | | |
4-3-2-1
The odd time it does nothing more than 4 points.

If you create a single standard polygon polygon MakePol honest in that they do MakePoly's use.
If you select only the vertices run DefaultSurface, DefaultColor create a polygon (LW7.5 is not so DefaultColor colorless.) Additional Part no.
When you run select vertices and polygons, as the first of the selected polygons Surface, Color, Part of a polygon is created.

Basic rules, such as vertex selection order is the same as other MakePoly and MakePol.
○ AS_MakeLinePoly
Create a polygon by lines connecting the vertices selected.
MakeOpenCurve line is like a polygon version.
If you choose to run as polygon and vertex AS_MakePoly and Surface Change.
○ AS_MirrorX
Easy version of the standard tools of the mirror.
Mirror_X LW9.0 from out of the question because the alternative script.
Miller Tool measures merge option (they are merged together intentionally separating the top) I also serves (but not merged in it 済Mu Oke morph into conflict with the corresponding vertex.)
If you choose to run the X coordinate of the vertex, as if no choice is X = 0 X coordinate of the center of the mirror symmetry we merge the vertices only on the center coordinates.
If you want Y and Z in the register or give EditUserCommand arguments, LScript Please use to (see attached txt).

● Transfer Any VMap 0.103 (75/85/9x) (091126)
(TransferAnyVMap.p the TransferAnyVMap NormalizeWghtMap and is registered as a plug of two)

○ TransferAnyVMap
BG in any of the vertices the same distance FG VMAP synchronize information to the top of the copy.
FG and BG to the top of the pinnacle where the position of the FG not disappear from the top of VMAP.

FG and BG is a single layer assumption Dzutsudeno process, LW9.x okay maybe even higher if more than one each (no warranty).
If you choose to morph the modeller, because the decision depended on the situation in the morph position may not be an appropriate result.

...

meshpig
07-14-2010, 06:49 AM
...Are doing a simple comparison for position determination, DBL_EPSILON not react so I think there is a gap of more than position, BGConform has been used since it assumes the shape and align.
If there are multiple BG's position as the top priority is given to the young in the ID with vertices (maybe).

Top [Weight] [Morph] [UV] toggles for each type of listing. "1-3" are corresponding to each key. [Select all] [cancel all] acts on the list are currently displayed.
(UV in the listing if the Select All] in the UV to be selected even if only in the list)
"Q" "w" keys are supported.
[UV] UV to the discontinuity is not supported.
Although such a list in which all maps will be processed is selected.

The left column of the list with a check mark indicating the selection. List Central is the name of the map.
The right column lists the type of map, normal weight, relative morph, UV will not appear. The Sabupatchiueito the "sub", the selected set "sel", never morph into "abs" is displayed.

In the selection list is highlighted by LW and do not match.
Click the map to select a single ON / OFF will be.
Multiple items at once set ON / OFF to the desired shift the map at the end of the map after the first click the + time. This also applies to map the map to remain the first choice.
○ NormalizeWghtMap
Any number of vertices with weights selected map VMAP (value) based on normalized them.
The only criteria to be listed as normal Ueitomappu are used in selecting the top. Sabupatchiueito is not listed as a target.
The VMAP Ejjiueito VMAD not originally listed because the data are not assumed to be in there if for some reason as I think VMAP be listed.

You specify the layout in use in bone Ueitomappu WeightNormalization same result (maybe).

WeightMap A: 100, B: 100, C: 0, D: No, when you apply on top of all the selected map, the result is A: 50, B: 50, C: 0, D: No, and.
A: 100, B: 100, C: 100, D: top 100 ABC map and run to target, A: 33.3333, B: 33.3333, C: 33.3333, D: 100. 0 - The value is ignored.

[Select all] [cancel all] choice is clear and full list of all maps.
How to Select Transfer ~ map is the same as in the list.

● As Bug Wrapper 0.107 (75/85/9x) (091109)
AS_BugWrapper.p is registered as a plug below.
○ Revert_Current_Object_wrap
LW8 for later. Required in 9.6 and 7.5.
The model has some amount of data, in some situations, such as the choice of some top modelers and RevertCurrentObject it falls, and from all deselect it in order to avoid run Revert.
○ Invert_Hidden_wrap
For LW9.2 ~ 9.3.1.
With a selection of other top InvertHide you run, it will be impossible to operate select the remaining selection marker was attached to the element is hidden from you deselect everything in order to avoid it InvertHide Run Masu.

● Merge Point No Requester 0.210 (75/85/9x) (090108)
Join points (MergePoint) like a wrapper.
Not at the panel Range: Automatic does not affect only the top of the run in the same position it.
The process also does not remove or poly MergeUV points and added bonus.
Vertex must have an explicit choice.

If you select only the top and run the merge points as above.
The merge point between different Mofumappu vertices (and values) is not the case with the merging process, do so in this case.

meshpig
07-14-2010, 06:53 AM
If you choose to run and the polygon vertices containing vertex merges from the consistency of Mofumappu together.
Morphs are subject to change of vertices contained in the polygon is selected.
Or if the polygon contains all vertices are selected, one must also contain, nothing may happen as a result.

Morph if the modeller is selected, can be merged.
However, LW9.6 morph in deselection / selection to perform the merge process again (for the release "TMP_MPNR" absolute Mofumappu create and delete named. So, the absolute of the same name Mofumappu If the malfunction.)
LW7.5 ~ LW9.5 deselected in order can not quit without doing anything. Also, for the same reason, will remain after processing Mofumappu is selected.

LW7.5 ~ 8.2 1 to the undoing of time - 2 Undo is required (with and without treatment morph.)
In one LW8.3 ~ Undo to return to the original.

● Morph Helper 0.221 (75/85/9x) (080708)
(MorphHelper.p the Apply_Morphs, Morph_Diff, ~ Diff2, Scale_Morph, Rotate_Morph, SetAbsMorphVal, RoundMorphValue, MorphModAnyAxis is registered as a plug-8)

○ Apply_Morphs
Apply any Mofumappu until up to eight vertices selected.
FG lists that are only used on the map layer.
Select previous / Remember the run.
FG works only if one layer.
OK button to return, "d" key to run.

If the modeler is selected on Mofumappu, displays the name of the morph text display field, this field has no meaning other than alert.
(So that there is no way to change only the original coordinates and vertex morph deselect)

No need to fill the gap from the top pull-down menu is not available. Also, as it also applies to the specified overlap.
% Regular column "Apply morph" is the same application rate.
Down next to [I] nit button to select the bank "no" to. Need not follow until the top of the pull-down selection for the release.
[N] ext line, starting with the morph button is selected in the bank lets you choose the next sequence to morph into the drop-down list follows below. Starting point, "No" if it was replaced by the first processing of the list.
Morph in that 01 to 10, the top down, "No" in the line of [N] button is pressed, the top "01", and the following "02" - "08" filled with Masu.
The fourth line down "08" state bank [N] button that fifth line, "09", line 6 "10", the 7-8 line is "No" will be .

% Right field [I] nit button value to "100%" then.
Right on the Clear all options are "No", the value "100%" in the.
○ Morph_Diff
Mofumappu the value stored in the morph with the difference between the selected vertices.
Support for creating multi-level morph. FG works only if one layer.
Select previous / Remember the run.

Morph the original price if you can specify a relative until up to eight Mofumappu.
Morph the original price if you can specify the absolute maximum of seven until Mofumappu.
When using the morph absolute values can not be used to change the shape of the morph itself first and only (in this case will be up to 8).

The choice as to hold the weight difference is only relative Mofumappu.
As morph from "absolute" and "relative" thing can not be mixed.
Designated storage location and morph morph duplicate the original as it applies to.

The first drop-down box (above) should be no gap to fill. "- No -" means the end of the selection.
Will not run properly unless the number and select the morph morph the original storage location.

Even if you do not have one of the original morph vertex and its value to 0 if you have a value stored morph target. If you do not have the value of storage location has no morph. If there is only one value of the original morph, the morph relative to 0, takes the absolute amount of difference in morph for the original coordinate geometry.

FG to pull down the original morph maps are listed only on layers that are used.
The storage location is present on the list relative morph modeler.

OK button to return, "d" key to run.

Top (left) of "absolute" "relative" specifies the underlying seed morph tab.
Down and switch accordingly. (The right destination for the "relative" is fixed)

meshpig
07-14-2010, 06:54 AM
Down next to [I] nit button to select the bank "no" to.
Need not follow until the top of the pull-down selection for the release.
[N] ext line, starting with the morph button is selected in the bank lets you choose the morph sequence in the following field Mofurisuto down under next.
Starting point, "No" if it was the process of replacing Mofurisuto first.
Morph in that 01 to 10, the top down, "No" in the line of [N] button is pressed, the top "01", and the following "02" - "08" filled with Masu.
The fourth line down "08" state bank [N] button that fifth line, "09", line 6 "10", the 7-8 line is "No" will be .

Each Clear the selection of each and every "no" to.
○ Morph Difference 2
Morph Difference from the top caught the bottom of the selection, the stored value is subtracted from the top down in each of the two maps.
XYZ is the top 1mm, 1mm, 1mm choose a map, each map from the values you specify more than one map so you'll have to pull down 1mm.
○ Scale_Morph
Work properly or even at non-zero at the center for a single map (hopefully) Scale Endomorph.
FG works only if one layer.

Specify separately for each axis] is to specify a separate scaling ON.

Get the center point in input support center point, the last] is the value when the last run, [Pivot] is the layer Pivot, [starting] are the coordinates of first vertex selection, Zero is the center to 0 XYZ to capture.
Is the central point at the center point scale.

[Scaled shape] is ON, we also scale the shape itself. If ON is selected is able to morph the modeller.
○ Rotate_Morph
Work properly or even at non-zero at the center for a single map (hopefully) Rotate Endomorph.
FG works only if one layer.

Field angle is to be entered from the convenience of a normal decimal precision is degrees.

Similar to other Scale_Morph.
○ SetAbsMorphVal
The original set the vertex coordinates of the vertices of the selected absolute Mofumappu.
Are subject to being selected Mofumappu modeler.
○ RoundMorphValue
Select any vertex, the round digits of any or all of the morph.
The selected morph, morph were taken as selected for the initial or last.
[All Vmap] button is ON, the selected field is ignored morph, morph values are subject to having all the vertices.
X / Y / Z button ON / OFF specifies the applicable axis.
Full-digit key given at any one of nine.
OK button or return key instead of "d" key can also confirm.
○ Morph Modify Any Axis
Change the value of any vertex morph the selected axis.
The selected morph, morph were taken as selected for the initial or last.
[Set] as it applies in the values entered.
[Add / Sub] is to subtract the value entered in the current morph.
[Multi] is multiplied by the value entered in the current morph values.
[W] button is whether to ignore the morph has its vertices at the vertices. When ON, the value is calculated as having a zero morph the grant. When OFF is not granted. I still have the morph.
[X] [Y] [Z] button is whether to change the value of each axis. Each column [S] button is whether to treat symmetric.
When ON, located on top of each axis to the negative input in the process reversed ±.
Each column [I] button to initialize the 0mm/1.0.
"1" "2" "3" key [Set] [Add / Sub] [Multi] switches. "Q" "w" "e" key [X] [Y] [Z] button, "Q" "W" "E" key for each column [I] buttons are supported. The space key [w] buttons are supported.

● Points Set Align 0.233 (75/85/9x) (090104)
(PointsSetAlign.p the Points SetAlign, Point_XSymmetrize, Point_YSymmetrize, Point_ZSymmetrize, Point_SnapSew is registered as a plug 5)
Prior LW9 Primary layer (layer ID within the first several FG younger) will only affect.
From 0.231 to pnt spnt EseBGConform We changed the type, add or lwext *. cfg should be re-rewritten.
○ Points SetAlign
Align the selected vertex to any arbitrary axis.

[Beginning] [end] of the bounding box Minimum / medium / maximum] [zero] into a numeric value in the input box to select any thing (one of the key supports for each full-7).
[All the time and then move the vertex position perpendicular to the line connecting the start and end points regardless of the number in the top selection.
[Even] when the ON button, and place evenly on top of the line all the time.
[X] [Y] [Z] button to apply to determine the shaft axis ("q" "w" "e" key is compatible with XYZ.)
If you enter values directly into the input field values, the ON button will automatically axis, even after the input shaft button ON / OFF can be.
[X] [Y] [Z] button once in the right sequence of buttons ON / OFF can (spacebar is supported.)
[Continuously] in at least two shafts (from a plane that) will result in meaningful not specified.

meshpig
07-14-2010, 06:55 AM
OK button or return key, "d" key to run.
The starting value for this axis, this axis has put the process once the end point, and I can not dexterous.
○ Point_XSymmetrize vertices to be selected on the X axis of symmetry 配Shimasu (symmetrical).
○ Point_YSymmetrize vertices to be selected on the Y axis 配Shimasu symmetry (the symmetry).
○ Point_ZSymmetrize vertices to be selected on the Z axis 配Shimasu symmetry (symmetric around.)

Behaves differently depending on the state's top choice.
If even the selected vertices, the first and the second, third and fourth - to be treated as like.
2-1 1-2
3-4 3-4 etc
5-6 ...
...
If the choice was an odd number of vertices, the first and third, second and fourth - to be treated as like.
Ignore the last fraction.
1-3 1-4
2-5 2-4 etc
3-6 .. 5
07 ..
○ Point_SnapSew
Go to the top selection is for the same position.
Point_Symmetrize selection rules are the same as the vertex.
○ EseBGConform
Mon BGConform clap for.
Because the original problem LW9 BGConform the cross - to select a file from the layer, such as a workaround (do not work 9, down from 9.2, 9.5.1 repaired in.)
HUB or a change in scene contamination layer when using the modeller, you do not want the pollution Safesurisuto for the modeller.
The difference is far less than the threshold point I think it 出Sanai largest operation so that inhibits progress and see things out and not adsorption.
BG modeler due to the acquisition errors and problems I get taken over just the top of the layer (only occur when you are top choices explicit?)

The default threshold is 80mm (0.08) is.
EditUserCommand LScript and given a value in the argument, it is possible to set the threshold.
● Round Point Value 0.220 (75/85/9x) (090104)
Rounds the coordinates of the vertices in any column of your choice.

Full-digit key given at any one of nine.
X / Y / Z button ON / OFF specifies the applicable axis.
OK button or return key instead of "d" key can also confirm.

● UV Helper 0.201 (75/85/9x) (090105)
(UV_Helper.p the UV_SetAlign, UV_XSymmetrize, UV_YSymmetrize, UV_Sym_Tool, UV_Sym_Pol, Round UV Value is registered as a plug 6)

○ UV_SetAlign
The first choice of the vertices U / V values / U & V values align perpendicular to the position that virtually straight from the source and destination or.
UVFit UVTaunt and clap for something.
The selected will be subject to UV map. Discontinuity in the UV is not supported.
One of the keys are full-compatible with four choices.
OK button or return key instead of "d" key can also confirm.
○ UV_XSymmetrize
Vertex coordinates and U's first choice central value and the top choice followed by a pair of symmetry.
Currently selected and processed for the UV map. Discontinuity in the UV is not supported.
Second and third point, ・ ・ ・ 4 and 5 to be treated as such because of the need to select the proper vertices in order.
Select Run from the symmetric mode, add one point after selecting the central point is that you look like you. The top of the fraction does nothing.


○ UV_YSymmetrize
The vertex coordinates of the center's first choice and value V, the vertex selected for follow symmetrically.
Currently selected and processed for the UV map. Discontinuity in the UV is not supported.
UV_XSymmetrize have the same selection rules.
2 4 6 ...
1 | |
3 5
○ UV_Sym_Tool
UV tool for discrete symmetry to give. Note that a large element of tiding over the spot.
UV View draws on its own, so can not draw a unique cage Back View.
UV View Back View instructions or input done.

Vertex position and Ctrl + right-click the center point of symmetry taken as UV coordinates.
You can also specify the center point in the numeric input panel.

○ marked as the original coordinates, right click and symmetrical peak.
Click on the top left in the marked ○, apply the symmetry coordinates for the center coordinates of the center point of the original as described above. (Requires repetitive work and the right → left → right → left)

Panel Sym U / V [U] [V] Specifies whether the U and V in both symmetrical. (Must be specified before the right-click. [U] → right → left → [V] right → left → etc)

[Accept] button to continue after a change in state once confirmed at the time.
Undo tool in such cases was not accidental that it is unrecoverable, you have to destroy the current View, click outside (the end of the tool and re-run or rerun of ↓ [activate])

[Reset] initializes a set only on the panel ([U] U [0.5] V [0.5]).
[Activate] is used in order to start a new state but no data are available tool is active.

Normal (continuous) UV only if the fit is UV_Symmetrize processing, and use discontinuous UV is just telling you where the handle (; ・ з ・)
○ UV_Sym_Pol
UV_Symmetrize thing I like, not specified by the polygon vertices.
Give the coordinates for the center select vmap must have one vertex.
Even number of polygons selected: for the odd as the only changes where XYZ vertex coordinates are symmetric.
Panel [sym decide] the symmetry of the shape decisions [X] axis (left), or in, [Y] axis (vertical) or at a specified.
[Uv sym] is [U] or the axis of symmetry of [V] Specifies whether the axis of symmetry.
○ Round UV Value
Texture image will be used (256,1024 etc) according to the selected UV vertices and boundaries will be adjusted like the center of the pixel value.

In the selection process for the modeller UV map. Discontinuity in the UV is not supported.
64 resolution of the target until 4096 2n multiplier is 768,1536,3072.
"1-0" The resolution is the key, "q" "w" "e" key [U] [V] [U & V] in, "a" "s" key [Center] [Border] not support Masu.

● Select By AnyMap 0.205 (75/85/9x) (090108)
(SelectByAnyMap.p the Sel_CurWeightMap and Sel_CurMorphMap, SelectByAnyMap, Sel_NoMappedPnt is registered as a plug 4)
One for adding and removing vertices according to the presence of Ueitomappu selection.

○ SelectByAnyMap
Select By VMAP standard of the "Share the list with weight and morph, memory map version that'll make it for last."
FG will list only the maps that are used on the layer.
Will target, Weight Sabupatchiueito as weight set point (SubPatchWeight, Weight, SelectionSet) a triple, Morph morph relative as absolute morph (Related, Absolute) is of two kinds.

meshpig
07-14-2010, 06:56 AM
[Weight], [Morph] button will be active for any of those processes.
Automatically switched depending on the choice when selecting from the popup list.
▼ button next to each list are selected by the modeller the selected map will pop up.
However, the buttons are not covered by point set ▼.
Full-key "1" [Weight], "2" is [Morph] are supported.

[Select] Select Add in, [Deselect] deselect the current selection in the appropriate vertices.
The spacebar Select / Deselect can switch.

[S] will be unaffected by the ON button to the symmetric mode.
However, LW9.2 below this button is disabled and always subject to the influence of symmetric mode.
"S" key supports. This flag has been shared with Sel_CurWeightMap.

[A] equal to the ON button / button inequality, to enable the threshold fields.
Equality / inequality button, Weight threshold and behaves differently with Morph.
[Weight], if the threshold equals / inequality in the process of arithmetic.
[Morph] if the threshold is ignored, when the equal sign of the morph target peak XYZ becomes zero for all inequality at the top containing the XYZ values are subject to a non-zero.
"A" key corresponds to the Button threshold effect, the threshold effect when "q" is [>=]," w "is [==]," e" a [<=] corresponds to.
However, the morph set and never thresholds are not covered by point.

OK button to return, "d" key to confirm or / are executed.

The Sabupatchiueito [Weight] in the list "SubPatch Weight" is displayed as ("base" is not.)
"Base" process without confusion even if Ueitomappu named.
Edge Weight will also be listed, VMAP VMAD not so basically I do not act.
○ Sel_CurWeightMap
Ueitomappu with the selected vertices in the modeler (add) selection.
Properly handle the weight of the same name even if Sabupatchiueito.
Whether LW9.3 affected more than the symmetric mode of SelectByAnyMap [s] depending on configuration button. LW9.2 below is always affected by the symmetric mode.

○ Sel_CurMorphMap
Mofumappu with the selected vertices in the modeler (add) selection.
Relative / absolute morph any process.
Whether LW9.3 affected more than the symmetric mode of SelectByAnyMap [s] depending on configuration button. LW9.2 below is always affected by the symmetric mode.
○ Sel_NoMappedPnt
Vertices belong to the top of the classification maps for (additional) selection.
In other words, select a vertex with the vertex map, you know. :D

archijam
07-14-2010, 07:48 AM
...

meshpig
07-14-2010, 08:03 AM
... "Sabupatchiueito" & "Mofumappu" ought to become standard:D

digefxgrp
07-14-2010, 08:57 AM
:ohmy: