PDA

View Full Version : DP Shifter techniques


raw-m
07-10-2010, 06:00 AM
Really enjoying playing with DP's Shifter node. Great for motion graphics stuff!!

I was wondering if there is a way, once a shape has animated in, to animate the shape out but in the same direction of movement?

ie, I have an extruded quad from left to right. I use Shifter to animate the extrusion. Now it's fully extended I want the starting point to "un-extrude" towards the end point. Is that possible with Shifter and some clever node trickery?

Hope that makes sense! I've attached a very simplified example, the final setup is a little more complicated and involves quite a few paths.

dpont
07-10-2010, 02:04 PM
Not really a "clever node trickery",
if the second animation must be done after
the first normal extrusion (0% -> 100% completed),
you could try to substitute a second object
almost identical, but with 'reversed' point order
and a 100% -> 0% Shifter animation.

You can use this little lscript in Modeler
to 'clone' and reverse point order in
a second layer.
86261

Denis.

jwiede
07-10-2010, 02:43 PM
Denis, any word on getting the remaining node editors, cameras, etc. ported to UB32 & UB64? Are they already in Mike's porting "queue"?

Thanks!

raw-m
07-11-2010, 05:33 AM
Great little script, thanks for the pointer Denis.

Would be good to see the Siggraph video back - someone should add it to the tutorials post.

The beauty about the Shifter technique here is that I can basically model my environment as I want it to look in Modeller, then send it to Layout and apply Shifter - everything animates into place and I know everything will end up where it's supposed to. Lovely! There's a little bit of backwards engineering with the Inertia method, which equals time, fiddling about......

Another thing that puts me off the Inertia way is that the tail end always seems to have some weird distortion, which means fading it out. I want a nice clean cut-off.