zardoz
06-02-2010, 04:01 AM
Hi everyone,
In this thread (http://www.newtek.com/forums/showthread.php?t=109478) I asked for this so I'll just paste the post in here.
I would like to suggest a new plugin that would be a simple render passes system. Very simple one.
When we have our scene complete, lets call it Ball_v001.lws (in the Project/scenes directory) with all it's objects in the Project/objects directory, this script would simply ask for the pass name and would 1st save a new scene called Ball_v001_PASS.lws and 2nd would make copies of all the objects in a new directory Project/objects/PASS.
And of course this scene would use this version of the objects, while the 'mother' scene would continue to use the objects in the Project/objects directory.
This way we can make passes and send them to the farm without the problem of overwriting anything. Maybe this script could have an option to create a new pass scene without opening it, this way if we wanted to create 5 passes for example, while having our mother scene open we could create PASS01 (the script would then save ball_v001_PASS01.lws and copies of all the objects for this pass in Project/objects/PASS01/), create PASS02 (same stuff), create PASS03, etc. Then we could simply open each pass, and do whatever we want without overwriting the 'mother' objects.
Maybe in a different phase we could have another script that could recognize the scenes in the scene directory and have like a drop down menu to open them (maybe looking for some part of the file name or maybe writing the pass name in some part of the .lws file and the 'Open Pass' script could recognize this).
I know this is not a true render passes solution, but this would improve my workflow a lot because today what I have to do is 1st save a new scene, 2nd in windows create a directory and copy all the objects inside and 3rd edit the lws in wordpad to replace the objects name with PASS/object.lwo.
So for a first phase the script would simply save a new scene and copies of all the objects in a directory named from the PASS that we input in the script. From what I've seen I guess this would be easy for you to create. I'm no programmer so I have no idea of the implications to create such a script.
Tx for reading.
Luís
In this thread (http://www.newtek.com/forums/showthread.php?t=109478) I asked for this so I'll just paste the post in here.
I would like to suggest a new plugin that would be a simple render passes system. Very simple one.
When we have our scene complete, lets call it Ball_v001.lws (in the Project/scenes directory) with all it's objects in the Project/objects directory, this script would simply ask for the pass name and would 1st save a new scene called Ball_v001_PASS.lws and 2nd would make copies of all the objects in a new directory Project/objects/PASS.
And of course this scene would use this version of the objects, while the 'mother' scene would continue to use the objects in the Project/objects directory.
This way we can make passes and send them to the farm without the problem of overwriting anything. Maybe this script could have an option to create a new pass scene without opening it, this way if we wanted to create 5 passes for example, while having our mother scene open we could create PASS01 (the script would then save ball_v001_PASS01.lws and copies of all the objects for this pass in Project/objects/PASS01/), create PASS02 (same stuff), create PASS03, etc. Then we could simply open each pass, and do whatever we want without overwriting the 'mother' objects.
Maybe in a different phase we could have another script that could recognize the scenes in the scene directory and have like a drop down menu to open them (maybe looking for some part of the file name or maybe writing the pass name in some part of the .lws file and the 'Open Pass' script could recognize this).
I know this is not a true render passes solution, but this would improve my workflow a lot because today what I have to do is 1st save a new scene, 2nd in windows create a directory and copy all the objects inside and 3rd edit the lws in wordpad to replace the objects name with PASS/object.lwo.
So for a first phase the script would simply save a new scene and copies of all the objects in a directory named from the PASS that we input in the script. From what I've seen I guess this would be easy for you to create. I'm no programmer so I have no idea of the implications to create such a script.
Tx for reading.
Luís