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View Full Version : Render Presets 1.1 available (bugfix)


artstorm
05-28-2010, 05:12 AM
Hey guys,

I thought I better post it here, Matt found a serious bug (Thanks! :)) that could clear out a previously defined preset. So I've posted a new version (v1.1) which fixes that bug. If you're using version 1.0, I'd recommend to download this update.

http://www.artstorm.net/plugins/render-presets/

Cheers!

Tobian
05-28-2010, 05:47 AM
Not tried the plugin, but I downloaded and installed it the other day, very nice, and thanks for sharing! :)

Matt
05-28-2010, 09:50 AM
Thanks for sorting it so quickly Johan, this is a VERY useful plugin that I suspect many will be using daily after trying it out!

kosmodave
05-28-2010, 11:56 AM
Hey, this looks like a very useful plugin. Thanks for sharing.

Dave

Wickster
05-28-2010, 03:39 PM
Just wanted to add my appreciation as well. I didn't know about this plug-in until now. Thanks.

H_Molla
05-28-2010, 06:11 PM
Hey guys,

I thought I better post it here, Matt found a serious bug (Thanks! :)) that could clear out a previously defined preset. So I've posted a new version (v1.1) which fixes that bug. If you're using version 1.0, I'd recommend to download this update.

http://www.artstorm.net/plugins/render-presets/

Cheers!

Thanks :thumbsup: what about the Render Pass one :D any news

dee
05-29-2010, 05:13 AM
Thank you!

zardoz
05-29-2010, 05:50 AM
Hi
First thanks for this because I was using this plugin and I found this bug too, recently.
I would like to suggest a new plugin (nothing to do with this one) that would be a simple render passes system. Very simple one.

When we have our scene complete, lets call it Ball_v001.lws (in the Project/scenes directory) with all it's objects in the Project/objects directory, this script would simply ask for the pass name and would 1st save a new scene called Ball_v001_PASS.lws and 2nd would make copies of all the objects in a new directory Project/objects/PASS.
And of course this scene would use this version of the objects, while the 'mother' scene would continue to use the objects in the Project/objects directory.
This way we can make passes and send them to the farm without the problem of overwriting anything. Maybe this script could have an option to create a new pass scene without opening it, this way if we wanted to create 5 passes for example, while having our mother scene open we could create PASS01 (the script would then save ball_v001_PASS01.lws and copies of all the objects for this pass in Project/objects/PASS01/), create PASS02 (same stuff), create PASS03, etc. Then we could simply open each pass, and do whatever we want without overwriting the 'mother' objects.
Maybe in a different phase we could have another script that could recognize the scenes in the scene directory and show the different passes in the same style as your render presets plugin.

I know this is not a true render passes solution, but this would improve my workflow a lot because today what I have to do is 1st save a new scene, 2nd in windows create a directory and copy all the objects inside and 3rd edit the lws in wordpad to replace the objects name with PASS/object.lwo.

So for a first phase the script would simply save a new scene and copies of all the objects in a directory named from the PASS that we input in the script. From what I've seen I guess this would be easy for you to create. I'm no programmer so I have no idea of the implications to create such a script.

Tx for your plugins and for reading.
Luís