wp_capozzi
09-13-2003, 01:59 AM
Hello,
Are there any plugins that access multiple endomorphs contained in a single separate model file?
Example: say you have a base mesh of a face that you want to keep small and manageable, and you have 60 endomorphs that you want to access without having that many to deal with in Morph Mixer or having to load 60 individual morph models.
I'm wondering if it's possible to group the endomorphs into 4 or 5 separate models, then access those as external 'add on morph modules' as needed. Phonemes contained in one model, facial expression in another, etc., that all relate to the base mesh.
It would be nice to be able to dump a set of morphs into an external file and access them through the base mesh that they belong to. Or maybe when you make an animation, an external morph file gets written out containing only the morph files that were used for that anim.
Ultimate goal is to make a base mesh more versitile and manageable.
Any ideas are welcome.
Thanks,
Bill C.
Are there any plugins that access multiple endomorphs contained in a single separate model file?
Example: say you have a base mesh of a face that you want to keep small and manageable, and you have 60 endomorphs that you want to access without having that many to deal with in Morph Mixer or having to load 60 individual morph models.
I'm wondering if it's possible to group the endomorphs into 4 or 5 separate models, then access those as external 'add on morph modules' as needed. Phonemes contained in one model, facial expression in another, etc., that all relate to the base mesh.
It would be nice to be able to dump a set of morphs into an external file and access them through the base mesh that they belong to. Or maybe when you make an animation, an external morph file gets written out containing only the morph files that were used for that anim.
Ultimate goal is to make a base mesh more versitile and manageable.
Any ideas are welcome.
Thanks,
Bill C.