View Full Version : More Irish Houses
Hi guy’s,
This is the lastes where working on im my company.
From your experience what is the minimum resolution that I can get away with using for pictures that will be printed at 4A – roughly US letter size?
Mostly I create architectural visualizations and I’m using backdrop radiosity which really slows down when I start putting in car models etc.
I need to know the lest because I need to create 4 images in a night. On 2, 2800+ amd atholon machines (2 pics on each).
Thanks Lude.
P.s how do you attach more than one pic at a time?
also some polys have been fliped since i renderd these.
zander
09-12-2003, 11:58 AM
Probably 300 dpi (118.11 pixels/cm) would be fine. That works out to 2480x3508 pixels, assuming a page size of 210 x 297 mm (8.268 x 11.693 inches.)
600 dpi would be high-res. That works out to 4961x7016 pixels.
If your company if paying the bill, you might want to investigate using respower.com. (They have a "cost calculator" on their web site.)
You might want to tone down the color of the trees. It looks a little strange to have the tree the only thing in color...
Looks good so far, when can we expect textures ?
Regarding the resolution for A4, 2480x3508 is high res, i normally use roughly 2000x1500 as a minimum. But that depends on the printer and on your AA settings too.
ingo
murdoch
09-12-2003, 12:31 PM
Zander's 300dpi spec would be ample, no need to go near the 600dpi mark.
how long did the posted samples take to render and at what size? i can usually get a rough idea of larger renders sizes by multiplying the render time by 4 if i'm doubling the output size, ie. if 1000 x 1500pxl takes 30mins, 2000 x 3000pxl will be around 2 hours.
have you thought about overcaster by Eki. good results without the radiosity render times. there's a fully functional demo here
http://www.kolumbus.fi/erkki.halkka/plugpak/index.html
starbase1
09-12-2003, 04:35 PM
If render times are high, you may want to consider increasing res, and using more adaptive anti aliasing, so the extra detail goes where it's most needed...
Nick
drclare
09-13-2003, 01:10 AM
Looks cool. You might be able to get away with 150dpi.
hi guys can I apply motion blur to juts a few objects in a scene?
I’m going to set the camera up in 4 locations and let the scene render over night but I only want the motion blur to apply to moving objects in the scene and not the movement of the camera.
thanks lude
murdoch
09-16-2003, 03:47 AM
could you save 4 scenes, each with a static camera, then move the parts? batch render the 4 scenes.
Hi murdoch,
I suppose i could but would be worried about the systems maybe crashing i the night as the scene takes quite a long time to load.
Lude.
Hervé
09-17-2003, 12:11 AM
Cool.... although without the textures it looks like a sort of modern jail... I like the little trees....
pauland
09-17-2003, 02:04 AM
Originally posted by Hervé
Cool.... although without the textures it looks like a sort of modern jail... I like the little trees....
Yes, they may be good houses, but there's a detail missing: There's no way in or out of the garden, front or back - you have to leap over the wall!
The design of the ultra-modern houses looks a bit odd. There seems to be a communal entrance in the middle, making me think of flats or possibly a factory unit (because of the roof). On the other side of the building are rows of patio doors, again unusual because single houses generally only have one patio door at the rear. If they were flats would they have separate gardens, or one single garden (there's one wall dividing both halves).
If these are two rows of houses, I would say the people in the more traditional design have the better homes, the more modern design looks cramped in comparison.
Forget my comments, after all this is a WIP, so I guess there's a few doors still to put in and a wall to move out of the way of a front door!
What's the story behind these houses?
Paul
lol getting grilled :)
You'll find ways in and out now with out jumping into a stripy suite and over the wall – lol
About the actual design, I’ve no input on it we’re simply commissioned to create the visualizations. It's a bit wired though.
Thanks for the comments/help guys.
P.S. these images have had postproduction in Photoshop to create the reflections, some more dirt/shading and the blurs.
lude.
pauland
09-17-2003, 07:02 AM
Very nice!
No gutters?
Paul
Yeah I know gutters weren’t included to help bring the work in for the clients budget.
wongchoy
09-17-2003, 10:54 PM
:) looks good.
Have you tried surface baking to get similar results with respect to your non textured images?
The trees are indeed a nice touch.
Hervé
09-18-2003, 01:18 AM
Try to put other people, those ones are looking very .... goofy... it is always bizzare to see real life renders, like realistic textures and so on , that makes the buildings look waow, and then you discover the people...
the houses are well rendered, but higher gamma is screaming...
BTW, it exactly look like a report I've seen a couple of days ago about a "modern" jail in Canada, there the people could receive their relatives for wee-end or small vacations, and it looked like this exactly, small flats side by side...
BTW, it exactly look like a report I've seen a couple of days ago about a "modern" jail in Canada, there the people could receive their relatives for wee-end or small vacations, and it looked like this exactly, small flats side by side...
LOL
Have you tried surface baking to get similar results with respect to your non textured images?
I've tryed baking a few months back and found it to be a **** load of work. To much, for singal shots but for anim id look again.
the houses are well rendered, but higher gamma is screaming...
I'm not sure what u mean here, please explain this a tad more :)
Try to put other people,
Yeah i will but i don't have any at the moment. I'd prefer not to put any into scenes like this. But i've seen my work butchered in the past by others sticking in photo's of people and cars. So i though if there's any butchering to be done i'll be doing it :mad:
Thanks
Lude
Hervé
09-18-2003, 03:40 AM
well I just fel it needs more gamma as Nt suggested when doing LW renders, they are always slightly underlighted... load your image in LW again and from there, move the gamma slider a bit higher... cant remember where's the tut about that ... was it a NT tut ??? hmmm, well dont remember, but there was one for sure...
anybodyelse knows what I am talking about or knows where to find back this tut... about gamma...
Later, Hervé
Hervé
09-18-2003, 03:45 AM
found it....
" III. LightWave®'s gamma tends to be a bit darker than other renderers by default, due to its "linear" gamma curve. You can easily add a gamma adjustment as a post-processing image filter to adjust this gamma to your needs. Neither the included gamma adjustment filter or the Gamma slider in the Image Editor will flatten your ranges down into non-FP data, allowing you to save adjusted images into HDR file formats even after processing. We suggest processing the gamma of all of your output images, and that gamma adjustment is a good way to pull out seemingly imperceptible radiosity effects. Following is an example of that: "
from here....
http://www.newtek.com/products/lightwave/tutorials/fullprecision/index.html#2A
cool Hervé i'll look into this :)
Thanks loads.
Hervé
09-18-2003, 09:19 AM
.... you're welcome...
Later, Hervé
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