PDA

View Full Version : water splash...


fabmedia
09-11-2003, 06:39 PM
I have a client that wants to have a water splash background with a "frosted" bottle. What they have is a water bottle that they want to market.

Here are some examples.

http://209.121.25.146/a.jpg
http://209.121.25.146/b.jpg
http://209.121.25.146/c.jpg

I'm not too sure where to start or how to achieve it properly. Any ideas?

Thanks,
Arlen

luka
09-12-2003, 03:05 AM
Hi firstly work out the profile of your bottle then revolve it and tweak in modeler. You can achieve the condensation effect by utilizing the outside surface generated by the lathe almost like a skin and apply a water drop bump map, that you can create it PShop.

Or if you really want to impress use the particle fx to create water drops running down the bottle?

I'll see if I can get some links here:rolleyes:

munky
09-13-2003, 11:33 AM
Hi there

is this a still or an animated piece?

the type of water splash in the examples smacks of particles and hypervoxels to me I'd check out flay.com and lightwave tutorials on the web

like Luka I'll see if I can turn up some links too

regards

paul

fabmedia
09-13-2003, 11:39 AM
Well I happened to try this for a test, using HV. It's not an animation, but is a still for a print image for a water bottle so this is my test.... http://209.121.25.146/watertest.mp4

Arlen

munky
09-13-2003, 12:08 PM
if it's not moving then you can make it by spraying points exactly where you want them in modeller then use the points instead of the particles for your hypervoxels so you can sort of model the splash. Have a few layers so you can apply different hypervoxel sizes to them for that solid water/water zingy spray look

regards

paul

fabmedia
09-13-2003, 12:13 PM
Hmmm... never thought of that. BUT this project might lead the way open for a commercial... but I guess I can always leave that for later.

Thanks for the great idea. I tell you, I've learned so much from taking part in these forums. Cool!

Arlen

fabmedia
09-13-2003, 03:14 PM
Okay, here's one that's more "believable". I played with the settings and moved the emitter instead of the collision object.

Let me know is this works...

http://209.121.25.146/watertest2.mp4

Again, only one pass.

Is it good to keep the particles small?

Arlen

munky
09-14-2003, 06:40 AM
I'd suggest using at least one more emmiter but keep the size of the hyper voxels small to add a bit more spray around the outside of the main flow


regards


paul

fabmedia
09-14-2003, 12:06 PM
Okay, smaller particles, good. I'm having some problems with the object that I'm trying to bounce the particles on. What's happening is that the particles are going throught the object. Now the object is a subpatch item and I'm using the FX_collision custom object under the Object Properties. I have it set to sub-patch, and I've tried to do a bunch of different things like increase the size of the particles, but they move away from the object itself and don't touch it.

I'm not too sure what to do. I can post images if anyone wants to see them.

Arlen

luka
09-14-2003, 08:20 PM
For what it's worth do a search on the forum and here's a link that I found
http://www.cgtalk.com/showthread.php?s=&threadid=69032
:)

I think you are on the right track

fabmedia
09-15-2003, 03:21 PM
Okay I've been working on this for a couple of hours today. It's all particles....

http://209.121.25.146/bottle8.jpg

It's just phong shading. 12.1 seconds.

I still have to add some watter on the bottle itself and a bit of a splash on the front as well.

Arlen

ckeyes
09-15-2003, 05:20 PM
Hi Fabmedia,

Is there a tutorial anywhere on the water
efx you're getting? It's looking very cool.

I need to get something similar for an upcoming project.

Thanks,

Carl

fabmedia
09-15-2003, 06:16 PM
Actually no. I guess I'll have to write one. There's really nothing to it. Lot's of trial and error.

I'll keep you posted.

Arlen

mrunion
09-15-2003, 07:15 PM
FWIW

I like the water alot, fabmedia! It's cool! I wouldn't mind seeing a tutorial/white paper/brief bullet list on the how-to of this thing myself.

fabmedia
09-15-2003, 07:21 PM
FWIW?

What the heck is that?


Arlen

ckeyes
09-16-2003, 11:12 AM
Hi Arlen,

Is that just one emitter? I haven't been able to reproduce anything even very close to that
look with the smaller slower moving drops etc.

Frustrating stuff sometimes...

Carl

fabmedia
09-16-2003, 11:43 AM
No it's not just one emitter. The latest image http://209.121.25.146/bottle9.jpg uses 7 emitters. In the back there is four. One that uses a small number of particles that are big to give the body of the splash. Then I cloned the emitter three times and adjusted the number of particles, the explosive and vibration settings and made the particles smaller. The trick that I found was that the smaller particles needed a large randomness in size that would give the variations that were needed.

The front splash used three emitters that used smaller particles than the back so that it looked relatively the same. I'm still not finished the image which is going to be used to launch a the new product. So I don't need to worry about animating this (thank god!). But what i don't think that I would need to change the settings all that much.

Does that answer your question?

Arlen

ckeyes
09-16-2003, 01:06 PM
Thanks Arlen. Really appreciate your help.
I think armed with that I should get close
enough to what I need.

Carl

mrunion
09-16-2003, 06:26 PM
fabmedia:

FWIW means "For What It's Worth" in shortcut, webspeak.

fabmedia
09-16-2003, 07:18 PM
Right. Thanks!

Here's another...
http://209.121.25.146/bottle10.jpg

Arlen

Zach
09-16-2003, 08:18 PM
much better. I think the round voxel at the top left of the bottle is too... big and round. Very kewl none the less. I've got an animation of a pretend comercial that might help out, its at:

www.zachtv.com/home.php?zpage=FILMVIDEO&img_butt=powpow&gal_img=powpow_1

click the big picture to download the divx file. I'll give you the scene file to mess with too if you want.

you're doing great.

fabmedia
09-17-2003, 05:03 AM
Okay, I think I'm done... what do you think?

http://209.121.25.146/waterbottleF.jpg

Arlen

munky
09-17-2003, 07:39 AM
how about a few droplets on the black top to blend it in more? and maybe look at the background colour.

looks great though

regards


paul

ckeyes
09-17-2003, 10:48 AM
Very cool. The drops at the top right seem to stand out a bit much. Maybe from being relatively stagnant and all about the same size? Just my .02.

Carl

Matt
09-17-2003, 11:00 AM
Fab - very cool, that image wouldn't look out of place in the gallery if you ask me!

fabmedia
09-17-2003, 11:04 AM
Wow. I've never had anyone say that before. I wonder if I should?

Arlen

ckeyes
09-17-2003, 11:39 AM
Gets my vote!

Carl

Zach
09-17-2003, 06:28 PM
Definately very kewl!

I wouldn't mind if the bottom of the black lid didn't look so sharp. Other than that, Perfecto!

Matt
09-18-2003, 03:52 AM
thing is, the cap is an injection moulded part, the sharp edge is where the two tools that mould it come apart, so there would be a sharp edge there in reality!

fabmedia
09-18-2003, 10:23 AM
That is very true. Infact, it's slightly jagged in areas. But I can see the viewpoint though. I have noticed that it's easy to make something 'perfect', but hard to make it real.

In a strange way it does and doesn't make sense.

Arlen

fabmedia
09-19-2003, 02:14 PM
I'm going to ask now if everyone agrees whether I should submit the water bottle to the Lightwave gallery.

I'm being ultra serious...

Arlen

ckeyes
09-19-2003, 02:20 PM
Originally posted by fabmedia
I'm going to ask now if everyone agrees whether I should submit the water bottle to the Lightwave gallery.

I'm being ultra serious...

Arlen

I think it looks great. Post it!

Carl

Matt
09-20-2003, 08:48 AM
Dude just post it!

Even I posted something ages ago, never turned up though! Guess it wasn't good enough! But hey all you can do is try!

:)

anieves
09-20-2003, 02:28 PM
just submit it. I think it looks great. What's the worst thing that could happen? ;)

fig
09-21-2003, 12:38 AM
go for it, i was actually thinking that before someone else suggested it. looks awesome :)

chris

Rory_L
09-21-2003, 12:44 AM
Submit!

(I like submissive people! :) )

R

fabmedia
09-21-2003, 01:03 PM
don't even go there. My wife doesn't like competition.

=)

It looks then like I will submit the image for the gallery and cross my fingers.

Cheers!
Arlen

kilikili
09-26-2003, 04:14 PM
Ahh, I remember the old days of trying to get splashes...

Warning: Really Old Renders!

http://www.tv3d.com/LWMLC-0896.html

I'm the second pic :)

Bob

fabmedia
09-26-2003, 04:55 PM
Hey... looks great! Did you use nurbs or metaballs? I was considering using metaballs or modeling the main splash body, but I figured that it would take too much time.

Arlen

kilikili
09-26-2003, 09:07 PM
No metaballs or metanurbs, just manipulating a mesh and deforming a bunch of spheres till I was satisfied.

Gosh, that was a long time ago....

luka
09-29-2003, 11:51 PM
yes submit it, you've done an exellent job