lynxlab
09-10-2003, 03:35 PM
Hello,
I am trying to model a building which has mission style architecture, and I am having some troubles (I am very new to lightwave). Most notably, what is a good way to make the roof look good without adding an enormous number of polygons. It has the standard interlocking layers of red curved tiles. I thought of trying to model one tile and then replicate it across the roof, but this seems like it would make a huge number of polygons. Also, the tiles are not uniformly colored. Some are brick red while others are much darker almost black. What is a good way to apply a variation in the texture across many thousands of objects? Getting the stucco walls right is proving challenging as well. Thank you for any advice you can offer.
Glenn
I am trying to model a building which has mission style architecture, and I am having some troubles (I am very new to lightwave). Most notably, what is a good way to make the roof look good without adding an enormous number of polygons. It has the standard interlocking layers of red curved tiles. I thought of trying to model one tile and then replicate it across the roof, but this seems like it would make a huge number of polygons. Also, the tiles are not uniformly colored. Some are brick red while others are much darker almost black. What is a good way to apply a variation in the texture across many thousands of objects? Getting the stucco walls right is proving challenging as well. Thank you for any advice you can offer.
Glenn