mswanson
09-09-2003, 12:54 PM
I am using the "Distance From Pivot Point" input parameter on a texture and I can't get results that make sense.
I modeled a rectangle, moved it's pivot point from the center to one of the corners. Sent this object to Layout. Added a procedural gradient using distance from pivot point as the input parameter (white at 0, black at 1"). I get a white spot radiating from the object center, not the corner where the pivot point is.
I know the pivot point is correct because if rotated, the object spins around the corner.
Any help appreciated...
I modeled a rectangle, moved it's pivot point from the center to one of the corners. Sent this object to Layout. Added a procedural gradient using distance from pivot point as the input parameter (white at 0, black at 1"). I get a white spot radiating from the object center, not the corner where the pivot point is.
I know the pivot point is correct because if rotated, the object spins around the corner.
Any help appreciated...