View Full Version : Human head
sKb875
09-08-2003, 09:45 AM
Well, after looking at a couple of tutorials and learning on my own, this is what I came up with.
Please tell me what I should fix, because I don't really know what I'm doing still...
hrgiger
09-08-2003, 09:52 AM
Which tutorials are you using? If you really want to learn an easy way of modeling heads and anatomy in general, you should look into getting Inside Lightwave 6 or 7 from Dan Ablan. You can credit half of the heads you see on this forum to that book.
There's not a lot of your model to comment on but if you're building your mesh point by point, I would reccomend working in the details first, eyes, nose, mouth, etc... and working out.
sKb875
09-08-2003, 09:55 AM
Yea, I'm using point-by-point... I haven't seen a tutorial about point-by-point face modeling, but I just took what I found from like box modeling, and used that on my face.
peteb
09-08-2003, 04:48 PM
Best thing to do is to get someone to take some photos of your face from the front and sides, you could have back and top as well but it's not essential. You'll need to get them in to the appropriate views in modeller, so the front of your face in the front view, left of your face in the left view, and so on. Then like mentioned above start with the eyes. The reason for this is that they're going to be one of the most poly intensive parts of the face and so it's easier to work out into the wider areas from there. It's also a good idea to place a sphere where your eye would be so that you can get the right curvature for the lids. I can't remember of the top of my head what the size of the human eye is but I think it's about 24-25mm in diameter. So work round the sphere getting the eyelids right and then it's up to you how you go about it. I like to get the nose and mouth out the way as they're the most complex pieces to do. Always use all you views, constantly check that you've got the curves right in each view port. It's also good to have a mirror as there's always subtle curvature in the skin that you just can't see on a high res image. But the Inside Lightwave books are really good, that’s how I first learnt.
onslaught
09-08-2003, 06:22 PM
Repetition is the key. I'm self taught as well, and when I started
I couldn't even do what you did. Though with alot of practice and paying alot of attention to the human anatomy, I got better. O yeah use yourself as reference and don't be affraid of making mistakes. I been at 3D for about a year and a half now. Since then I progressed alot. I still haven't been to any 3D school and I consider myself pretty OK. Keep it up.:D
koots
09-08-2003, 07:45 PM
i find box modeling better. there are some great tut around
http://members.shaw.ca/lightwavetutorials/Main_Menu.htm this is a good start
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