robdorney
02-25-2010, 05:06 AM
Just a quick one, and I'm sure this is very simple, but I can't work out how.
I need to make a node surface be affected by how much it faces straight upwards. I thought using a slope gradient would be the simplest input, but it looks like it does not evaluate the slope at render-time (i.e.when its animating). As such, my surface looks fine until the object turns over, where the surface is `sticky` and does not change according to how much it faces up +Y
Anyone provide a solution here!?!?
cheers
I need to make a node surface be affected by how much it faces straight upwards. I thought using a slope gradient would be the simplest input, but it looks like it does not evaluate the slope at render-time (i.e.when its animating). As such, my surface looks fine until the object turns over, where the surface is `sticky` and does not change according to how much it faces up +Y
Anyone provide a solution here!?!?
cheers