jupussi
09-07-2003, 02:01 PM
Hello
I have a problem with the OpenGL view of textures. The edge and reset seems to behave the same. Both shows like edge. In rendered images this shows corrected. Not really a big problem, but is there a way of fixing this?
Another a more bigger problem is that the starting of a video clip in Image editor resets back to 0. It works fine when the scene is open, but after save and load all the start times a reseted. So they are not saved in the scene file or something?
This is quite annoying, becouse I have to set all the start times every time I load a scene where the video clips are used as textures.
I'm using Win2000, SP4, GeForce Ti4400, Detonator 41.09, DirectX 9.
I have a problem with the OpenGL view of textures. The edge and reset seems to behave the same. Both shows like edge. In rendered images this shows corrected. Not really a big problem, but is there a way of fixing this?
Another a more bigger problem is that the starting of a video clip in Image editor resets back to 0. It works fine when the scene is open, but after save and load all the start times a reseted. So they are not saved in the scene file or something?
This is quite annoying, becouse I have to set all the start times every time I load a scene where the video clips are used as textures.
I'm using Win2000, SP4, GeForce Ti4400, Detonator 41.09, DirectX 9.