View Full Version : Female Head Model - another one? yeah! :)
HowardM
09-07-2003, 12:45 PM
Well, Im taking at wack at point modelling again...dont you love when you get inspired and start modelling? this is 2 hours of work
:) I am actually starting to like this method for detailed things like a head...box modelling just wouldnt seem right...then again Im new to both methods!
http://www.3dink.com/femaleface.gif
http://www.3dink.com/femalefacewire.gif
Can anyone tell who it is yet?
I doubt it...
anyway, man am I having troubles with the nostrils! Any tips on how to make them, from what you can see of my wireframe? I dont even want to think about ears!
..also having trouble with the chin...
Thanks!
SLAYER
09-07-2003, 02:35 PM
So far it looks like Cher or Michael Jackson.
For nostrils, I would just broaden the nose tip that you have and then select a couple polys underneath and smoot shift.
With this method of building, I find that for the chin, you will use some stretch for sizing, extender for new polys (preferably Ikedas extender) and maybe even rotate.
Hey, man, good to see you finally getting into modeling.
For what it's worth I currently use both box modelling and the point method and find them about equally effective. Each has it's strengths and weaknesses though.
As for your model, I'm not sure the level of realism you're going for but the eyes look too far appart and they are pulled down at the inside corners too much. The geomotry is clean but I would make the polys flow from the sides of the nose around the lips in a more circular way. This will help when it comes time to animate her. I'd also get rid of that four poly arangment where the nose meets the brow.
hope that helps. Post some more shots when you get further along.
HowardM
09-09-2003, 01:04 AM
Hey Gabe! Whats new?
yeah, edge loops...whoo, man I just cant grasp them.
you modelers out there, man I give you 'props'...this is alot harder than it looks...
Im thinking realism should be left to the masters out there (theres too many already!)...or perhaps 'Subd noobs'(me) need to go for cartoony characters first, just to get the modeling skills down, then try for realism...its just too hard right out the gate!
:)
here is a nose I tried this weekend...not great but I had to try! ungh..what a ***** this is! The 2nd is a fresh from scratch nose...a little better, but nostrils...oyyyyy! I definitely need to start over and make her right.
http://www.3dink.com/nose.gif
http://www.3dink.com/nosenew.gif
after reading more about proper planning and loops I think Im getting a grasp....kinda :)
box modeling is great too, but you have more control with point!
im sure ill develop a style that starts box then goes to pt for details..isnt that what you pros do?
modelling is fun! but man is it time consuming.., im drained!
more 'props' to you modelers!
im going to start over and do it correctly...
Rory_L
09-09-2003, 02:26 AM
Since you`re happy with this method, you should have a look at this tutorial. It aught to help with the nostrils, at least!
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
Cheers,
R
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