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SpeedMetal
09-07-2003, 11:07 AM
Hi, this is my first post in Newtek discussion forum
hope some feedback from all the masters here

ok at first,I start it from LAMP...

this is a table lamp
I`ve done this model 2 days ago, but just finished the lighting and texturing yesterday...

SpeedMetal
09-07-2003, 11:37 AM
this is rendered version

SpeedMetal
09-07-2003, 11:44 AM
whooops...^^
I got wrong image,
okay this is the rendered version,
I used blur in refraction, HDRI, and transparency...

astro-sanchez
09-07-2003, 04:43 PM
good, you should pull the camera back to show all of the light.

SpeedMetal
09-09-2003, 07:23 AM
chair is cominggggg
how does it look??

umm yep, it still dont have any textures yet, I planned to add some UV, this will be my first UV experiment hehe...

adrian
09-09-2003, 01:59 PM
Nice modelling and surfacing. As far as the lamp, I agree with the above comment, it would be nice to see all of it.

I especially like the chair.

Adrian.

daveythegravy73
09-09-2003, 02:04 PM
Hi there,

I kind of like the tight camera angle. Less conventional. Althou it would be nice to also see a render of the whole lamp.

Best Wishes

daveythegravy

SpeedMetal
09-13-2003, 11:20 AM
hi! a little update!!

I finished the table with UV map, (the table reference is same like this thing, a simple table)

maybe the edge is too smooth,I ll try to fix it later... :)

Hiraghm
09-13-2003, 12:46 PM
Looks very good...

On the lamp base, you might want to turn your diffuse down some. It looks like you have it at 100%

You might also, on all of your surfaces, set the colored highlights to 30 percent or so, and on the lampshade, set the color filter to about 30%.

Just a thought.

Stewpot
09-13-2003, 05:22 PM
Hi speedmetal,

That wood grain on the desk seems to make it look a little disproportionate, kinda toyish. I think it could do with scaling down a little.

adrian
09-14-2003, 01:38 AM
I think the desk corner is way too smooth - unlike any desk I've ever seen. Mind you, the advantage of a desk like that is it would be very difficult to cut yourself if you slipped and hit your head on the side!!

I think the texturing on the table is a little too uniform as well as looking a little big.

Adrian.

SpeedMetal
09-14-2003, 10:21 AM
wheww thx for the comment, my friends also said that way too smooth, yeah, think I got drunk too much with subdivision things...
(I subdivied 95 % of my recent model)

I`ll try to fix it later

SpeedMetal
09-21-2003, 04:11 PM
a little update!

working with sofa but untextured yet

adrian
09-22-2003, 12:04 PM
Yep, love that sofa! What technique did you use to model that?

Did you render with radiosity to get the soft shadow, or just normal lighting with soft shadows?

Adrian.

SpeedMetal
09-23-2003, 12:38 AM
normal raodiosity, thats it

SpeedMetal
09-25-2003, 12:17 AM
really2 need help on tree
do u have any suggestion, where is the best tutorial to make a tree pot?