phuile
09-06-2003, 03:51 AM
I want to render an object shadow onto a pure white background (RGB 255, 255, 255), i.e. the surround of the object and the shadow must be pure white. If I illuminate the scene on a pure white background polygon using diffuse frontal light, I encounter 2 problems:
(1) The frontal lighting doesn't guarantee the background polygon will render as pure white because the color is determined by how much light is falling on it.
(2) The need to set the frontal light intensity so as to guarantee that the background polygon renders pure white unfortunately messes up the lighting of the object in the front of the scene that is casting the shadow.
I tried lighting the background polygon using luminosity 100% and diffuse 0%. But the luminosity kills any shadow rendering on the surface.
Is there a way to do this that is reliable and is also able to be manipulated fairly easily?
Thanks,
Petre
(1) The frontal lighting doesn't guarantee the background polygon will render as pure white because the color is determined by how much light is falling on it.
(2) The need to set the frontal light intensity so as to guarantee that the background polygon renders pure white unfortunately messes up the lighting of the object in the front of the scene that is casting the shadow.
I tried lighting the background polygon using luminosity 100% and diffuse 0%. But the luminosity kills any shadow rendering on the surface.
Is there a way to do this that is reliable and is also able to be manipulated fairly easily?
Thanks,
Petre