duderender
09-05-2003, 02:30 PM
Have a look at my image.
http://members.shaw.ca/duderender/objects_test3_lw.jpg
Have a look at my LW image with no AA
http://members.shaw.ca/duderender/objects_test3_lw_noaa.jpg
Have a look at another done in 3ds max.
http://members.shaw.ca/duderender/objects_test3.jpg
The goal is to try and achieve similar looks to both renders. I am not trying to create exact duplicates I am trying to duplicate the look i can achieve in max which .was done with no AA, GI, radiosity/caustics. A metal shader was used in max.
In the lightwave image, I've used Medium AA but the max picture didn't use AA. Do I require the image to be AA'd to clean up the noise I get from using area lights? Also, my image still looks a bit like plastic objects, suggestion to make it look more metalish using only basic surface settings (no textures or bumps). I did us a fast fresnel shader and turned the Shading Noise Reduction option on.
Ideas?
http://members.shaw.ca/duderender/objects_test3_lw.jpg
Have a look at my LW image with no AA
http://members.shaw.ca/duderender/objects_test3_lw_noaa.jpg
Have a look at another done in 3ds max.
http://members.shaw.ca/duderender/objects_test3.jpg
The goal is to try and achieve similar looks to both renders. I am not trying to create exact duplicates I am trying to duplicate the look i can achieve in max which .was done with no AA, GI, radiosity/caustics. A metal shader was used in max.
In the lightwave image, I've used Medium AA but the max picture didn't use AA. Do I require the image to be AA'd to clean up the noise I get from using area lights? Also, my image still looks a bit like plastic objects, suggestion to make it look more metalish using only basic surface settings (no textures or bumps). I did us a fast fresnel shader and turned the Shading Noise Reduction option on.
Ideas?