Ty Catt
01-27-2010, 10:51 AM
Howdy,
Is there a way to have particles created independently from each other in Layout interact together with Hypervoxels? In other words, If you create a point cage in Modeler, bring it into Layout, then add a Null in Layout, give them both Hypervoxel properties, is there a way to have the null interact with the cage via Hypervoxels?
Picture a lava lamp, the viscosity of one gob of goo affecting another.
In this case we need several balls to pass through on specific paths both sides of a square all while interacting with each other's surface tension / viscosity, much like you see in Hypervoxels of an independent object / particle cloud.
Any ideas? I've tried the blend modes / groups in HV with no result.:help:
A Morph Target could work?...
I've tried using a wind generator pushing particles through a square emitter, too, but there is a loss of control of the particle path.
Thanks!
Tyler
Is there a way to have particles created independently from each other in Layout interact together with Hypervoxels? In other words, If you create a point cage in Modeler, bring it into Layout, then add a Null in Layout, give them both Hypervoxel properties, is there a way to have the null interact with the cage via Hypervoxels?
Picture a lava lamp, the viscosity of one gob of goo affecting another.
In this case we need several balls to pass through on specific paths both sides of a square all while interacting with each other's surface tension / viscosity, much like you see in Hypervoxels of an independent object / particle cloud.
Any ideas? I've tried the blend modes / groups in HV with no result.:help:
A Morph Target could work?...
I've tried using a wind generator pushing particles through a square emitter, too, but there is a loss of control of the particle path.
Thanks!
Tyler