frankc
01-25-2010, 12:29 PM
Hello guys ~ ^^
I built a scene with 4 different type single-polygon tree board,totally about 600 models.
I already assign a clip map for those single-polygon tree board,and test render was ok.
Every thing was work fine until next time I reload the scene, there was something wrong... :(
All of those single polygon tree board 's clip map setting was still there ,but the image was mismatch! LW use other model's clip map image for them!!
I try to close LW, reload the scene again,the problem still in there.
I try to hack .lws file and .lwo file, I didn't see any weird thing.
I use 32bit PNG file for mapping tree board, select "Clone" -> "Instance" , and I setted those reference images' alpha channel was "Alpha Only" ,then I used them for clip map image and transparency channel.
As before , I already encounter this problem several times,but it only effect a few models ,so I fixed it ONE By ONE. :(
But this time, It's about 600 model !!! It drive me crazy~ :eek:
Any one could give me a suggestion please ? :)
P.S. I attached my scene's image editor list , it seems screw up ?
Too many (1)(1)(1)....?!
I built a scene with 4 different type single-polygon tree board,totally about 600 models.
I already assign a clip map for those single-polygon tree board,and test render was ok.
Every thing was work fine until next time I reload the scene, there was something wrong... :(
All of those single polygon tree board 's clip map setting was still there ,but the image was mismatch! LW use other model's clip map image for them!!
I try to close LW, reload the scene again,the problem still in there.
I try to hack .lws file and .lwo file, I didn't see any weird thing.
I use 32bit PNG file for mapping tree board, select "Clone" -> "Instance" , and I setted those reference images' alpha channel was "Alpha Only" ,then I used them for clip map image and transparency channel.
As before , I already encounter this problem several times,but it only effect a few models ,so I fixed it ONE By ONE. :(
But this time, It's about 600 model !!! It drive me crazy~ :eek:
Any one could give me a suggestion please ? :)
P.S. I attached my scene's image editor list , it seems screw up ?
Too many (1)(1)(1)....?!