Ty Catt
01-25-2010, 09:37 AM
Hello,
Quick Q:
I have a client with pesky demands!
I have an subd. object with desired Displacement Map textures / settings, but due to camera movements, the client feels the object should appear bigger, more extending to the horizon. They can't make up mind and keep adjusting, adjusting, adjusting... They assured me it was correct in pre-concep time, but sure enough...
If I increase the object size, obviously the Disp. Map looks different, and not as desired.
Yes, I could fidget all day trying to re-calc the procedeurals' parameters 'till the client's like the object size, but is there a way to constrain the Map's settings to stay the same despite an increase in the object's size? I thought something with Null control? The texture is perfect as is and I'm starting to lose it.
As is, enlarging the object in Modeler almost disrupts the texture to the point where I cannot recreate the texture without it breaking up into visible triangle lines when rendered (due to poly number, I assume).
It may be a dumb Q, but everytime I don't ask, I find out months later on the forums someone has the same issue and there are some viable workarounds. :help:
Thanks guys!
Ty
Quick Q:
I have a client with pesky demands!
I have an subd. object with desired Displacement Map textures / settings, but due to camera movements, the client feels the object should appear bigger, more extending to the horizon. They can't make up mind and keep adjusting, adjusting, adjusting... They assured me it was correct in pre-concep time, but sure enough...
If I increase the object size, obviously the Disp. Map looks different, and not as desired.
Yes, I could fidget all day trying to re-calc the procedeurals' parameters 'till the client's like the object size, but is there a way to constrain the Map's settings to stay the same despite an increase in the object's size? I thought something with Null control? The texture is perfect as is and I'm starting to lose it.
As is, enlarging the object in Modeler almost disrupts the texture to the point where I cannot recreate the texture without it breaking up into visible triangle lines when rendered (due to poly number, I assume).
It may be a dumb Q, but everytime I don't ask, I find out months later on the forums someone has the same issue and there are some viable workarounds. :help:
Thanks guys!
Ty