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View Full Version : SprayBgPoints v1.0 has been released!


Sensei
01-19-2010, 07:43 PM
Hello!

I would like to inform that our new interactive tool SprayBgPoints has been released. It's similar to EasySplit, SwiftEdgeLoop, and other TrueArt's plug-ins, perspective viewport friendly tool, spraying points with immediate snapping to background layer. So it simplified work flow from using Modeler's Spray Points then TrueArt's Push, to just one tool.

If you're owner of TrueArt's Modeling Pack http://modelingpack.trueart.eu please write to me with order id, shopping system that you have used Plimus/Reg.Net, and system information.txt, and I will send you free update that should work in LightWave v9.6.

Best Regards!

Sensei
01-20-2010, 07:19 PM
I have made video of TrueArt's SprayBgPoints tool in action.
You can download and watch it here:
http://www.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/SprayBgPoints#Videos

flobbie
01-21-2010, 02:56 AM
http://www.pictrix.jp/?p=256
http://www.pictrix.jp/BetaBox/Spray.mov

Didn't you complain in the past that pictrix stole your ideas? ;) hihihi

Sensei
01-21-2010, 08:51 AM
Do you tried using it?

I have opened object (human body the same which I used in mine video) with 65,000 polygons (frozen sub-d) and tried using Px_Spray and it was starting 6 minutes.. In Task Manager one core used all the time, Modeler locked..

Then set Rate to 100, and it was making one sprayed group of points per 5 seconds. With perspective viewport only view with high zoom, it was completely in wrong position than wanted. Dunno why blue circle was not visible at all..

The same object with exactly same Rate, was working with SprayBgPoints approximately 5 FPS, without any heavy pre-processing at beginning.

There is couple other issues, but I like Poly Type and Offset options.

jwiede
01-24-2010, 03:26 PM
Sensei, I sent a request for the updated ShowWeights & ShowEdgeWeights on 12/20 and never received a reply (that I saw, anyway). I just resent the request, also including a request for the new SprayBgPoints as well, which you should receive shortly.

Looks cool! I'm looking forward to all three of them!

Sensei
01-25-2010, 09:11 PM
You should have them in mailbox. It was more demanding on Macintosh than I initially thought. It turned out to be that problem with randomization of points inside of area was caused by using full integer 2 billion+ range values (31 bits), instead of regular 32768 (15 bits) by rand() function on MacOS UB. I had to use 64 bit integers to divide properly instead of 32 bit.

Captain Obvious
01-26-2010, 03:38 AM
And you're still not interested in 64-bit LW?