sublimationman
01-12-2010, 06:44 PM
I am making more and more complex objects for very high resolution prints. I love using sub patching but I am having trouble getting Lightwave to work with them at a high poly count.
Right now I am working on an object that has a little over 4m polys and have sub patch level set to 6. I get an error in rendering that Lightwave could not freeze (or whatever term it uses) the polys and will treat them as polys (kind of cryptic) but shortly after that it always bombs (Lightwave has quit unexpectedly.
I have tried many things to take the burden off it like setting ray recursion to 8, camera to perspective, multithreading to 8 or 16. Anything else I can do to help this along? Right now I am freezing the object in Modeler to make do but that is just a work around.
Forgot to mention I am on a 2.26MHz Intel iMac running 10.6.2 with 4GB RAM. Running Lightwave 9.6
Right now I am working on an object that has a little over 4m polys and have sub patch level set to 6. I get an error in rendering that Lightwave could not freeze (or whatever term it uses) the polys and will treat them as polys (kind of cryptic) but shortly after that it always bombs (Lightwave has quit unexpectedly.
I have tried many things to take the burden off it like setting ray recursion to 8, camera to perspective, multithreading to 8 or 16. Anything else I can do to help this along? Right now I am freezing the object in Modeler to make do but that is just a work around.
Forgot to mention I am on a 2.26MHz Intel iMac running 10.6.2 with 4GB RAM. Running Lightwave 9.6