colkai
12-30-2009, 11:33 AM
Is there a better way to say unwrap a cylinder with geometry on each segment other than manually moving and rotating the geometry whilst slowly reducing the selection?
I'm thinking there should be something that enables you to do similar to the way you UV map something but which creates a morph map. Or some sort of spline facility which allows manipulation of the selected geometry.
I can see in my minds eye how it would work but don't know if such a plugin / feature exists.
for example, imagine a cylinder where every other segment has been bevelled to make gear teeth. Now I want to take that and "unroll" it so I have a flat section with the gear teeth which mirrors my cylinder.
Is this asking too much of LW? Or am I missing something simple?
:help:
I'm thinking there should be something that enables you to do similar to the way you UV map something but which creates a morph map. Or some sort of spline facility which allows manipulation of the selected geometry.
I can see in my minds eye how it would work but don't know if such a plugin / feature exists.
for example, imagine a cylinder where every other segment has been bevelled to make gear teeth. Now I want to take that and "unroll" it so I have a flat section with the gear teeth which mirrors my cylinder.
Is this asking too much of LW? Or am I missing something simple?
:help: