jeric_synergy
12-09-2009, 02:06 PM
When using the FFX: Pixel Filter the distribution of hairs on the geometry can be really poor on smaller, detailed polygons such as around the eyes and eyelids.
Is there any way to compensate for that? using a weight map doesn't seem to cut it.
Is there any way to compensate for that? using a weight map doesn't seem to cut it.