Johnny
11-23-2009, 03:24 PM
I am using a volumetric light in a scene to simulate smoke/fog. I had to change the texture to World so that it would look right from the cam perspective, but when I rendered clips with "World" checked in the texture, the motion OF the texture was backwards!
The fix was easy enough...but why would clicking "World" make a texture go backwards?
I guess I'm asking because the answer might help save me from this mistake again.
thank you!
J
The fix was easy enough...but why would clicking "World" make a texture go backwards?
I guess I'm asking because the answer might help save me from this mistake again.
thank you!
J