View Full Version : Syflex in LW
erikals
10-27-2009, 03:39 PM
just a preview,...
http://www.youtube.com/watch?v=KtbwrfiqLtU
erikals
10-27-2009, 04:58 PM
second video, testing collision,
http://www.youtube.com/watch?v=qOGBxdN5mNg
probiner
10-27-2009, 05:07 PM
Looks like fun =)
You could parent the cloth to a null and move the null around?
Cheers
erikals
10-27-2009, 05:22 PM
doesn't work unfortunately...
same thing goes for bones,
it works ok, though not sure if this is the way it is supposed to work, could be.
Mr Rid
10-27-2009, 05:24 PM
second video, testing collision,
http://www.youtube.com/watch?v=qOGBxdN5mNg
I am curious, what format are you submitting your clips to YT as?
erikals
10-27-2009, 05:36 PM
using HyperCam,
Xvid 80%, 15fps, 22HZ16bitmono
edit: resolution, 960x540px
erikals
10-27-2009, 07:13 PM
regarding Syflex collision, looks like it's supposed to work that way,
testing the provided t-shirt scene i can move the torso and the cloth object follows.
drfoley
12-14-2009, 01:18 PM
I liked Syflex but had to abandon it when I found out that it doesnt work with Motionbuilder.
erikals
12-14-2009, 01:27 PM
that might be true, it could be that you can export the Motionbuilder anim as a MDD though,
then import that MDD, for then to use Syflex.
drfoley
12-14-2009, 02:15 PM
I wouldnt know how to do that if thats possible. I was greatly disappointed when I discovered this.
When you bring your animation data back into LW from MB the "box" that normally surrounds your character is seperated from your character. Syflex needs that box to surround the object or character. MB apparently seperates the two.
I could not find a workaround for this so I gave up.
erikals
12-14-2009, 02:35 PM
yep, Syflex seems to be a bit picky, if you ask on the forums it might be that someone has an idea that works though...
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