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Emmanuel
08-30-2003, 09:44 AM
Hi

I am having a pretty hard time to put some automatics in my characters rig.
I just started making him walk around a corner, and so far I got the best result (not so great though) by hand animating it.
What I tried amongst others was using channel follower on the root bone (hip), following the z-channels of both the left_leg_goal and the right_leg_goal, so that when I animate either goal, the hip moves with it.
Problem is: the whole character and the bones and goals is parented to a MASTER called null, which doesn't move with the body now :(
How can I make it so that the MASTER stays with the character ?
Parenting isn't possible I guess, cause the char is already a child of the MASTER.

Another problem is feet sliding (of course), I would just like to set up a walk cycle and then move the master, but is there a new way to solve the sliding except for old olde "measure the stride length and apply it to the forward motion of the MASTER" ?

Damn, I find it pretty hard....but I guess that's the way it is.

toby
08-31-2003, 01:44 PM
not sure I understand your setup, pardon me if this is obvious -

The upper body and hand goals should be parented to a different null than the foot goals, then your feet won't slide - then parent both those nulls to a "scene master" null so you can move the entire animation around.

Emmanuel
08-31-2003, 02:42 PM
Ah, nice one !
So far, my goals, character with underlying bones are parented to one master...hmmm, I will try Your suggestion, thanks !