virtualcomposer
09-20-2009, 10:11 AM
I'm in the middle of making rocket exaust in the outskirts of the atmosphere so there is sone oxygen. What settings does anyone suggest? I'm using hypervoxels in sprite mode moving pretty fast at one frame lifetime. Some problems I notice is I wish I can get the volumetric light thy I'm using to only react or "turn on" when reacting to the hypervoxels. Any suggestions? I'm looking for the most real looking engine blast as posible so any technique would be great.