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View Full Version : realtime hardlink....


erikals
09-06-2009, 02:19 PM
hm, never occurred to me,...
really cool,

use the link object in layer 1
use the main object in layer 2
use hardlink to "parent" the motion
calculate once, (you only need to calculate once)
and there you go, realtime hardlink...
http://www.youtube.com/watch?v=kWqRMimwizQ&feature=channel

hmm,... in Modeler,
or is he actually hinting to replace layer 1, replacing the cage obj with the main obj...
anyways... http://www.youtube.com/watch?v=kWqRMimwizQ#t=0m24s

Cageman
09-06-2009, 05:43 PM
Yeah... I found out about it a while ago as well, and made a videotutorial for it:

http://www.newtek.com/forums/showpost.php?p=858985&postcount=19

:D

EDIT: I have not seen that video before, but, of course, Lino is the man! :thumbsup:

probiner
09-06-2009, 07:18 PM
I dont get this Hardlink thing :P

I used it one to do a chain. Not to distort objects like bones like in the video. So i don't get what is happening there.

Cheers

EDIT: Thanks for the video Cageman

erikals
09-06-2009, 08:04 PM
looking again at the Lino video,.. is Lino using Hardlink,... or is he actually using Metalink... ?

edit: ok, looks like he is using Hardlink, though, i have no idea what he is trying to show us in the Modeler...