IMI
09-05-2009, 10:30 AM
I had this idea while watching ZBrush morph a model between its regular shape and its UVs.
Since the UVs represent the points in an object and an object uses points for morphs, is there a way to morph an object into the shape of its UVs? That is to say, all flattened out at 0 on the Y axis.
Possible in LW? Some kind of technique or plugin to do that?
Since the UVs represent the points in an object and an object uses points for morphs, is there a way to morph an object into the shape of its UVs? That is to say, all flattened out at 0 on the Y axis.
Possible in LW? Some kind of technique or plugin to do that?