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johncmurphy
08-28-2009, 11:28 PM
I have an animated sequence that is intended to depict the outside of a computer, then the camera zooms "through" the side wall and shows the internal parts of the computer.
I need help with the transition. I can use Object Dissolve to create a simple cross fade between them.
Is it possible to do something more fancy, such as having the outer wall of the computer ripple like water and give way to the interior view? If so, how would I do it?
Thank you.

SplineGod
08-29-2009, 12:53 AM
A very simple way would be to use the surfmix shader which allows you to use textures to dissolve one surface into another suface.

dandeentremont
08-29-2009, 04:42 PM
You could also render the glass as a separate pass and handle the ripple/fade in a compositing program.