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claudians
08-28-2009, 10:53 AM
I have some water that I have set as a displacement map. There are 4 layers of ripples, each with a different node as it's reference object. There is a small boat (12 foot) in the water. I have the y value of the displacements as 10 mm. The trouble is that the water looks like its waving at a rate 50x faster than it really ought to. How do I change that so that it looks like its just undulating gently?

Thanks for any help.

SplineGod
08-28-2009, 05:30 PM
If youre animating the procedural along the y axis either GREATLY increase the y scale or slow down the velocity in the y axis or both.

Mr Rid
08-28-2009, 07:24 PM
Your four combined textures may be resulting in a mess. I find that adding more than 3 textures at once usually gets funky.

I would disable 3 of them and deal with ONE texture at a time and be sure of exactly how each is moving. Then enable 2 at once and check how it is moving, then 3, and so on.

dwburman
08-30-2009, 11:42 AM
If you're using the Ripples procedural, try adjusting the Wavelength (how wide the ripples are) & Wave Speed (how fast the ripples move).

Nangleator
08-30-2009, 06:39 PM
An animated Viper preview will be an effective way to test each of your layers quickly.

claudians
09-15-2009, 03:15 PM
I have followed all the advice that I have been given above, and am still having trouble having the water look the way I want it to look. Maybe my problem is that the size of the water plane is too small (50m x 50m). Each polygon is .5m x .5 m and is subdivided. Basically, the water moves as a whole. I got the motion I wanted when the wavelength was 1, but it was not small enough. It was just moving the whole mass, and I would like little ripples and small waves. You know, like how it looks on a lake or the sea. What am I doing wrong?