3dgirl
08-26-2003, 10:21 PM
hi
not sure if this is the right forum to post in..am making a logo in glass, the glass should ge the highly polished glinty kind with lots of reflections but also still quite transparent. It should have quite hard edges to catch the light with extreme glints, rather than being to curvy, so I don't really want to subpatch.
i have been following a few glass tutorials and have given my onject an inner "air panel" the same size as the "glass" panel(refraction 1.52) but with a refraction of 1. however this gives me the very see-through, non glinty and quite dull form you see on the bottom right.
when i scale down my "air" panel slightly inside the glass panel, it gives me a thicker, nice glinty glass look, but almost too thick- you can't really see anything through it (refer the other 3 pictures).
also, if I don't subpatch, even though I've subdivided quite a bit and got smoothing turned on, you can see the edges of the polygons in places as well as getting some severe artifacts even at higher antialising settings.
does anyone know how i can avoid these without subpatching (to still keep those hard edges)? also how to make the glass look more transparent while still keeping it super-reflective and glinty?
thanks! anna
not sure if this is the right forum to post in..am making a logo in glass, the glass should ge the highly polished glinty kind with lots of reflections but also still quite transparent. It should have quite hard edges to catch the light with extreme glints, rather than being to curvy, so I don't really want to subpatch.
i have been following a few glass tutorials and have given my onject an inner "air panel" the same size as the "glass" panel(refraction 1.52) but with a refraction of 1. however this gives me the very see-through, non glinty and quite dull form you see on the bottom right.
when i scale down my "air" panel slightly inside the glass panel, it gives me a thicker, nice glinty glass look, but almost too thick- you can't really see anything through it (refer the other 3 pictures).
also, if I don't subpatch, even though I've subdivided quite a bit and got smoothing turned on, you can see the edges of the polygons in places as well as getting some severe artifacts even at higher antialising settings.
does anyone know how i can avoid these without subpatching (to still keep those hard edges)? also how to make the glass look more transparent while still keeping it super-reflective and glinty?
thanks! anna