joecygan
08-26-2003, 01:58 PM
Looking for any insight with this situation:
I have a rather lenghty animation that incorporates 10 Quicktime clips projected from lights. The lights are also volumetric, so even with minimal anti-aliasing settings, the render was going to take about 48 hours.
In an attempt to reduce that time, I used ScreamernetII on three machines. The setup worked fairly well, but after some time I realized that about every 3 frames or so had NO QUICKTIME clips being projected from the lights. My guess is just one of the Screamernet boxes wasn't handling the QT's, but why? All machines had access to the same files. All 3D elements and textures rendered beautifully, but for the QT's.
I have since found out that one of the boxes did NOT have QT loaded on it... but would that necessarily cause Screamernet to not know how to process the animation file?
I noticed that Screamernet did not seem to like .psd texture files. I converted all mine to .tgas and then they worked. Could the QT issue be something similar?
Unfortunately, I don't have time to investigate which box was not processing the QT's... I have to get the render done w/o Screamernet to make sure I meet my deadline. But this would be nice to know for future Screamernet efforts.
Anybody have any ideas?
Thanks,
joe
I have a rather lenghty animation that incorporates 10 Quicktime clips projected from lights. The lights are also volumetric, so even with minimal anti-aliasing settings, the render was going to take about 48 hours.
In an attempt to reduce that time, I used ScreamernetII on three machines. The setup worked fairly well, but after some time I realized that about every 3 frames or so had NO QUICKTIME clips being projected from the lights. My guess is just one of the Screamernet boxes wasn't handling the QT's, but why? All machines had access to the same files. All 3D elements and textures rendered beautifully, but for the QT's.
I have since found out that one of the boxes did NOT have QT loaded on it... but would that necessarily cause Screamernet to not know how to process the animation file?
I noticed that Screamernet did not seem to like .psd texture files. I converted all mine to .tgas and then they worked. Could the QT issue be something similar?
Unfortunately, I don't have time to investigate which box was not processing the QT's... I have to get the render done w/o Screamernet to make sure I meet my deadline. But this would be nice to know for future Screamernet efforts.
Anybody have any ideas?
Thanks,
joe