guyverz
08-26-2003, 12:46 AM
Hello Everyone,
I'm modifying an imported .DXF object that has really messed up polygon normals. Not only are some of the normals flipped (which I know how to correct using Flip and Align), but a lot (hundreds) of them are at very strange angles causing the texture to display/render incorrectly.
I'm fairly new to Lightwave (7.5b btw), and I was wondering if anyone knew of an easy way to "normalize" the normal of multiple polygons at the same time. I simply want them to face out and at a 90 degree angle from the polygon. Or how I can do this for one polygon at a time -- which I am NOT looking forward to.
I found a plugin on www.flay.com called Normal Corrector that sounds like it would do what I want. Unfortunately, the site is in Japanese/Chinese (sorry, I don't know the diff.).
Please, I would appreciate any suggestions.
:confused:
I'm modifying an imported .DXF object that has really messed up polygon normals. Not only are some of the normals flipped (which I know how to correct using Flip and Align), but a lot (hundreds) of them are at very strange angles causing the texture to display/render incorrectly.
I'm fairly new to Lightwave (7.5b btw), and I was wondering if anyone knew of an easy way to "normalize" the normal of multiple polygons at the same time. I simply want them to face out and at a 90 degree angle from the polygon. Or how I can do this for one polygon at a time -- which I am NOT looking forward to.
I found a plugin on www.flay.com called Normal Corrector that sounds like it would do what I want. Unfortunately, the site is in Japanese/Chinese (sorry, I don't know the diff.).
Please, I would appreciate any suggestions.
:confused: