inkpen3d
07-20-2009, 08:18 AM
I am using the Blender's fluid simulation capabilities, which are awesome btw, to animate a pill dropping into a conical flask half full of water. The flask, pill, and volume of water have been modelled in LW and then imported into Blender, where the fluid simulation is implemented. The resulting baked fluid meshes are imported into Layout using the Splotch Blender liquid importer.
Animation-wise, the pill drops into the water okay simulating the splash and ripples. However, the sides of the volume of water are always rough instead of being the nice smooth surface one would expect it to be from contact with the interior of the flask. The attached images, showing just the volume of water, illustrate the problem.
I have experimented with many different settings in Blender's fluid simulation (e.g. upping the bake resolution) to try and eliminate the rough sides of the water, but to no avail.
Has anyone any suggestions as to how to overcome this problem?
Thanks in advance,
Peter
Animation-wise, the pill drops into the water okay simulating the splash and ripples. However, the sides of the volume of water are always rough instead of being the nice smooth surface one would expect it to be from contact with the interior of the flask. The attached images, showing just the volume of water, illustrate the problem.
I have experimented with many different settings in Blender's fluid simulation (e.g. upping the bake resolution) to try and eliminate the rough sides of the water, but to no avail.
Has anyone any suggestions as to how to overcome this problem?
Thanks in advance,
Peter