yaschan
07-17-2009, 09:23 PM
would someone point me a special workflow on this?
I have a simple background character for a game and I intend to sell this model in turbosquid. I know I could just export the model as LWO file with UV textures, but how about another format? 3DS, OBJ, perhaps?
I can export the models, but I have no idea how the UV maps will behave.
How should I export the model so that the buyer can then use the UV map on it, with say, 3ds format?
I often see UV textures in these models portrayed as a single image, a sort of like atlas image. Those models are usually from Max. Is there a special secret to this with Lightwave?
I have a simple background character for a game and I intend to sell this model in turbosquid. I know I could just export the model as LWO file with UV textures, but how about another format? 3DS, OBJ, perhaps?
I can export the models, but I have no idea how the UV maps will behave.
How should I export the model so that the buyer can then use the UV map on it, with say, 3ds format?
I often see UV textures in these models portrayed as a single image, a sort of like atlas image. Those models are usually from Max. Is there a special secret to this with Lightwave?