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View Full Version : LW - General Techniques, Tips & Tricks


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  1. Q: Joining two cylinders smoothly
  2. Nodes and math for visual artists - tutorial
  3. Exporting OBJ sequences for use with Trapcode Form 2
  4. Difference
  5. Can FiberFX guides be saved?
  6. Particle Replacement: current practices?
  7. Video tutorial - Creating SubD Hex shapes
  8. How to peel fruit: an 'apeel' for help.
  9. help needed setup sliders for Window Blinds
  10. FiberFX Help Please
  11. Mocap Syntheyes
  12. Layout's relative grid position
  13. Momentum
  14. Arroway textures
  15. Dynamics - Added a "Save All Selected Motions" option for ParticleFX
  16. Normal map to Displacement
  17. UV mapped, now need to tweak model
  18. Need some help with the FBX exporter
  19. Particles, help with size and collisions
  20. Make realistic water with hypervoxels help?
  21. Time Remaping / Camera Speed Ramping
  22. Rounder plugin help needed
  23. Animating tentacles
  24. New to FIberFx
  25. UV's fine in open GL, not in render?
  26. FBX Import
  27. Rendering passes in different packages... tips on matching cameras in 3dsmax and LW!?
  28. FiberFX vs. Saslite
  29. Rubik's Cube
  30. Newbie question on creating windows
  31. Creating Templates using After Effects / Photoshop
  32. Tab Boolean with non-Tab
  33. re: cameras
  34. Help - Connect Edges (Insert Loop) in Lightwave?
  35. Surface ID - question about AA
  36. exclude from VStack
  37. Getting this look...
  38. Fixing points on an object for use as a cloth?
  39. Which codec for web/presentations?
  40. point cloud into particles effected by wind, etc.
  41. Creating Normal Map from Displacement.
  42. render without the depth of field
  43. old(er) newtek tutorials
  44. Textured Object Dissolve Techniques?
  45. Has anyone else noticed?
  46. objects in rendered images have jagged edges
  47. FXlink objects - small birth size, large death size
  48. 24 hr Training/Hair
  49. Getting info from a shader node
  50. Dual i7 or multi-CPU stack
  51. Hypervoxels, fluid, fire, smoke
  52. HV Particles Size/Age
  53. Subtle displacement on gradient
  54. Using Simple Skin Shader for Candles
  55. bake shadows
  56. mtse new problem with srgb colorspace...
  57. Rendering in Layers and compositing
  58. Need help understanding smoothing
  59. how to create a muscle through a gradient
  60. Camera Settings
  61. LW tutorial Videos you may not have seen
  62. Tutorial Uploads
  63. Nodes and translucency - again
  64. Delaying MDD sequence
  65. studio production style < > default style
  66. Hypervoxel surface to mesh ?
  67. Arbitrary modeling cloning: Matt's tools
  68. Question for Pros - Hard Surface Modeling
  69. Cutting muscle slips
  70. Stencil technique that doesn't distort?
  71. glowing coal problem
  72. Fast renders with local GI!
  73. FiberFX... help and advice?
  74. Reverse Morphing?
  75. Surface ID & Object ID renderpass
  76. Collision changes a texture?
  77. LW11 documentation
  78. Baking Occlusion..
  79. Radiosity settings vs. render res
  80. Tell Me (About Dynamics)
  81. Radiosity using 360° Panarama Shots
  82. Extender plus
  83. creating realistic ground fog
  84. Regarding breaking stuff up
  85. Help with Sketchup to LW...
  86. Environment tips, Hv cloud grid-plane and realistic fog!
  87. Roller Coaster Track
  88. Christmas tinsel
  89. How best to lengthen an off-axis 2 pt poly
  90. surfacing an imported mesh?
  91. Photo to Flat Horizontal Plane
  92. Metal engraved by laser & sparkles
  93. Create large network of silver balls with connections..
  94. Constraining "Inset" in Multishift
  95. glass breaking
  96. morph animation
  97. Gradient fade on a ground plane
  98. Fiber Fx speed
  99. Post process - tone mapping tutorials
  100. electromagnetic waves uhmmm
  101. Ocean tutorial
  102. Best ambient occlusion shader for animation?
  103. Inverting a complex camera animation?
  104. Rigging or small flexing of a Shoe
  105. Nice shadow & diffuse pass... in one render!??? Help please!
  106. suncolor modifier issue
  107. SSS Flicker
  108. giant piles of hardbody object advice
  109. Rendering - Smooth Solution
  110. how to do a long distance power line with
  111. trails techniques - a list needed
  112. Chicken Wings...how to make them look finger lickin good?
  113. Textures not rendering at full quality
  114. particles cracking up a simple brick wall?
  115. How to clone an object which has dynamics
  116. Trying to move particles... it all goes wrong
  117. can lights not be ignored in calculations until created to cut down render time?
  118. Making motion graphics with lightwave?
  119. Mini-tut: Curved blur for still images
  120. Radiosity baking - how should I approach this
  121. man made of letters (help! :) )
  122. Using Relativity tutorial (automating thruster rotations)
  123. Echoe'd or trailed null motion?
  124. Do we have a path tool and controllable speed in LW11?
  125. Convert Morph target to endomorph??
  126. Help modelling Champions League football
  127. Can I load a sequence of objects?
  128. Tutorial about making tilelable brushed metal texture?
  129. Help using images for particle emitter?
  130. Surface Baking Camera without Illumination?
  131. Quick modelling/joining points question
  132. How to improve use of CPU cores when rendering ?
  133. Help with HiRes output please
  134. Photoshop blur
  135. Help with drops on surface of objects
  136. Spear fishing with harpoon action
  137. Extreme bevel tutorial
  138. Looking for an old clip map tutorial
  139. Filter Active object in viewport in Dope sheet
  140. How they did it ...
  141. Moving Letters Animation
  142. 3D Connexion Spacemouse
  143. How is this done?
  144. Bones Mystery
  145. Missing: Displacement Node Tutorial
  146. unroll a shape
  147. How to make lights on a movie marquee
  148. how do you make square/squarish shapes?
  149. Photoshop and LW
  150. Bowling Ball and Pin Animation
  151. Ring of hair
  152. Text animation
  153. Top Modeler Tools
  154. Hyper Voxel shadow problem
  155. Repair morph target point screw ups
  156. DOF behind transparent objects
  157. LW 9.6 "render leaks"
  158. Modeling a Ruined City Or Building
  159. Avalanche simulation
  160. DP Filter, how to create motion vector pass
  161. self.MorphAmount not possible? :(
  162. Display render information
  163. Series of thunder lightning discharges from lights within Hypervoxels clouds?
  164. Question about z-depth and After Effects
  165. sketchup style edge render
  166. Endomorphs and bump maps
  167. LW 7.5 how to create seams ?
  168. edge lighting
  169. Help with modeling a coffee cup
  170. LightWave, C4, AfterFX
  171. Modifying clones
  172. Change Alt + Shift Movements
  173. Radiosity Washing out Color/Texture
  174. How to bring in a new layer to an existing object in Layout
  175. Poly-by-Poly Modeling - Drawing Polygons
  176. Creating cathedral celings
  177. Layer Settings Tabular View in Modeler?
  178. LALWUG - Unified Sampling
  179. Help Modeling a ice cream scoop
  180. Import pc2 (point cache 2) file to LW or MDD
  181. LW11 - Colorspace aware Adaptive Sampling... how to...
  182. Looking for Layout Align and Distribute
  183. Baking Instances?
  184. Import/export of camera path
  185. Importing obj sequences
  186. Help with Expression Controler
  187. problem - sweep along path
  188. Lights - quick question
  189. Sliding of trackers/models using SynthEyes camera path
  190. Chainsaw or bicycle chain rig
  191. Getting vector (such as Flash) animations out of LW10?
  192. Skin - LW vs Vray
  193. Lightwave, Dropbox, and ScreamerNet
  194. child particles inherit color from parent particles?
  195. Help please (head modelling, polyflow and polycount)
  196. How to animate electric surge traveling along a power line?
  197. Does anyone know how to animate an electric arch?
  198. Skin and DP_SSSblur? Help?GerardStrada?
  199. Is Cloth simulation in LW still bad?
  200. Importing blender 2.62 scenes into LW 9.6 ?
  201. Render Pass: Normals facing up
  202. Center Object - shortcut script
  203. Wispy cigarette smoke with LW? How to?
  204. Mechanical Iris
  205. LW Instancer
  206. Camera Animation
  207. Trees, Dynamics - Chris Jones' The Passenger
  208. Instance Collisions
  209. Splines and Pixologic: why?
  210. Creating arched walls
  211. Lightwave 11 Render Settings
  212. Instancing LWv11
  213. Model Disappears in 9.61
  214. Basic Zbrush settings for lightwave
  215. Bull Mastiff by Student
  216. Exclude object from render ?
  217. 60 favourite surface presets
  218. Progressive vs. Interlaced
  219. Random Cloning on Mac LW11
  220. Creating an Animated Galaxy
  221. quick question on bump mapping and cloth
  222. Morph mixer and bones
  223. How do i instance a field of flowers?
  224. Bullet Observations, Questions
  225. Fracture simulation problems
  226. can we add hypervoxels to instances?
  227. add particles with a bw image?
  228. basic modeling question - micro bevel ?
  229. Next Steps Modeling an UFO
  230. Simple question on form modeling
  231. Block Select in Layout
  232. Concentric Circles
  233. How to make Lights show Up in reflections?
  234. Animating a zipper
  235. Lightwave 11 FiberFX - First Test
  236. GoZ, FiberFX, and the renderfarm...
  237. Smooth question
  238. Spider Web - how to model in LW?
  239. Set to render at 50fps but footage comes out at 30 fps?
  240. Make particles an object
  241. Instances as matte objects
  242. Man Out of Water
  243. Foreground Compositing
  244. Using animated displacement for flowing river
  245. Add bounce/dynamics to fiberfx
  246. fiberfx issues
  247. How to build the USS Enterprise in Lightwave
  248. LightWave 3D Tutorial and News Youtube Channel Discussion Thread
  249. Curve constrained
  250. Magnet vs. Dragnet