PDA

View Full Version : LW - General Techniques, Tips & Tricks


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 [29] 30 31 32

  1. LWF : Gamma filter as pixel or image filter
  2. Fiber FX Issue
  3. particle emmitter spawning objects
  4. Morph based on distance
  5. Partigons Shining through Obj & HV
  6. Can you create blue stove flames in turbulence?
  7. translucent plastic problem
  8. use image based displacement as if the object had a uv map
  9. Baking For RealTime 3D
  10. Option how to apply a lot of car with motion blur?
  11. Small Characters in RHiggit question
  12. Colorize ClothFx with collision ?
  13. Creating shirt bumps :S
  14. Simple question?... Can someone succinctly explain the Sub-D order modes?!?
  15. Is there such thing as absolute snap to grid.
  16. snowy road
  17. LW GGs and titling transparencies
  18. Making an asteroid in LW (by hand)?
  19. Rounder problem
  20. headlights
  21. adding a rounded face to text
  22. BBC effects
  23. Help? how would i make a my logo look like this ?
  24. NewTek website offline for maintenance tonight
  25. Can you get line art out of LW?
  26. Sewing on a part (subdivision modeling)
  27. Make perfect circle from polyselection
  28. Modelling a Window Mechanism - Tried for days, no luck
  29. kinks in knees
  30. Exporting camera data from LW to AE
  31. Best tutorial on making earth & planets??
  32. Linear Workflow > HDR frames a must?
  33. advice with hardbody animation
  34. Export obj is not showing up?
  35. UV mapping a muscle
  36. Extracting a motion path from a parented null
  37. bending camera movement setting???
  38. best camera lens setting for space and earth??
  39. why am I seeing the stars behind a solid object?
  40. camera tangent space normal ... in 9.6
  41. Best way to cut a seam into a smooth surface? (Ghost in the Shell)
  42. Unity 3d
  43. best way to blur & transparent out an atmosphere
  44. Issues with motion blur
  45. making terrain at night and a fast render
  46. tga 24 or tga 32??
  47. Modelling/texturing car lights
  48. Rendering Smooth LINES?
  49. QTVR question
  50. Surface showing gaps in layout?
  51. surfaces to weights
  52. FiberFX weirdness
  53. Lightwave repeatedly crashing...
  54. How to create problem-free text
  55. chocolate animation
  56. Using Dynamix to model a specific frame
  57. Object Pivot Jumping
  58. 1080 rendering.
  59. this kind of effect...
  60. Save cloth fx state to object
  61. Collision and deformation
  62. Subdividing FFX guides???
  63. crystal ball
  64. Relativity Question
  65. Hull Detail
  66. VideoTutorial: Global Illumination for Animated Deforming Characters
  67. advice on water effects
  68. Electrostatic ball react to your fingertips-automated
  69. Distinguishing the polygons after unwrapping
  70. Blender can recreate matcaps from zbrush. Can we do the same in lightwave?
  71. Lightwave 10 trial - OBJ export to ZBrush Problem
  72. Filling a volume with a mesh
  73. Spline or Bones?
  74. weather effects
  75. Objects that are UNSEEN BY CAMERA casting shadows
  76. Is this technique even usable? UV unwrapping with Dynamics?
  77. Help with Catmull-Clark edge sharpness...
  78. Node editor: can't drag out connections
  79. Gas simulation
  80. Sex and the City...Shading style..
  81. Replacing GAFFER'S "LSD"
  82. Blending .mdd files
  83. In Desperate need of Metal Shaders
  84. Clonez: is it out there?
  85. particles emit particles?
  86. Greg Sullivans Streamers Tut, anyone?
  87. Compositing fog and volumetric light with transparent objects
  88. Dreadlocks mon?
  89. When UV mapping do you absolutely have to unweld all your points?
  90. Displacement movement
  91. Per-Frame-Object Replacement-Can LW do this?
  92. Water Spiral...
  93. Clones and different surfaces
  94. carm3d's "Playing with Smoke" - Study
  95. Best way to make normal maps?
  96. DP kit, 3D coat, AMD
  97. Camera match in LW(Focal length)
  98. Hex mesh?
  99. XYZ _difference_ Measure Tool?
  100. MB + DOF in LW & AE?
  101. Missing something basic about MirrorX
  102. ClothFX pitfall, plus solution
  103. How to do this...
  104. Stone wall
  105. exploding mesh :(
  106. extended dicovery channel effect need Help
  107. Dome light problems..
  108. Best practice for animating goo coming out a tube
  109. SquidNet 2.6.5 Cross-Platform Network Render Manager : FREE
  110. Simply Modeling Task: orient to another poly
  111. Animation a lot fo car at night from aerial view
  112. "Five Point Sphere"/ "3 point circle"
  113. problem with basic dynamics
  114. Wave Filter Final Image
  115. William Vaughan
  116. preview option lightwave 10
  117. " applique' " technique
  118. Stereoscopic Convergence + Targeting Workaround
  119. Copy UV's
  120. Illuminated Button. Anyone know how to surface one?
  121. Dirt in Flat panel Grooves
  122. Good coffee material
  123. cube animation
  124. FFX optimization
  125. Move UV from one object to another?
  126. DP Time lag/part move rotation
  127. Applying Procedural Textures to Cylinders
  128. William Vaughan Sweating tutorial
  129. Layout: cloning object heirarchies
  130. Perennial question: placing trees/shrubs in Layout
  131. How to add an Occlusion layer to building?
  132. "Bckgnd To Morph" - slow - why?
  133. How to easily scale your node based textures
  134. Node-based texturing troubles...
  135. Exporting LWO to OBJs
  136. "End of Animation BEEP" rocks!
  137. mocap from iPi into LW 10
  138. "Inc/Dec Sharpness" -- proper use??
  139. spiral tools: why oh why??
  140. Forcing DOF on larger area scenes?
  141. collada export errors...
  142. Using Deformation Handles
  143. Onion skin Artifact
  144. depth buffer: render buffer export
  145. Mechanical Normal Mapping ZBrush
  146. PSD export: depth: min/max settings?
  147. problem with sub patching :S
  148. 3DS Max User Here - Frustration!
  149. How to 'grow' a part???
  150. Poser pro via PzRforLW - radiosity cache+displacement problem!
  151. Cloth banner drop
  152. Remove from UV
  153. Two-way Julienne?
  154. Modeling :How to solve it?
  155. Hypervoxel Stretch
  156. First bulge, then crater- how?
  157. Parent bone to another object?
  158. VideoTutorial: Baking techniques and referencing motion...
  159. adding a morph, with existing morph envelopes?
  160. "Make Quad"?
  161. Scale a polygon during rail-extrude.
  162. How can I rigging oars to a ship?
  163. What or which render buffer the best for DOF, MB & Fog?
  164. Camera push-in to earth
  165. Using random image on several copies of one object surface
  166. VideoTutorial: Oars enMasse...
  167. Pipes & Tubes
  168. coiled hose
  169. LW10 Linear Color Space Settings?
  170. Looking for the best Lighting Videos
  171. export scene to FBX sequence of single frames?
  172. Convert 2 point poly chain into Tube?
  173. Photoshop: brush dynamics: texture?
  174. Making bacteria growth
  175. making a lots of barbed wire
  176. 3d Painting
  177. Points refuse to merge
  178. Seams for a chair
  179. (losing my) marble(es)!
  180. circular text rotating on a model
  181. How to add / shave stubble?
  182. Displacement Maps
  183. How to create Hair
  184. Car rigging
  185. Frame number display on preview?
  186. Convex hull selection :: or, 2d Union
  187. Dynamics: second collision control
  188. Using "Fix" in HardFX -?
  189. Calculating the linear length of a curved Curve
  190. Reordering point order?
  191. Lanczos AA
  192. Double-sided nodal surf video?
  193. Re-creating the channel noise modifier with expressions?
  194. creating a grill? any suggestions
  195. Z-Buffer & 3D Fog
  196. Paper sheet in wind
  197. Dynamics: Collision: dampening
  198. making blueprints of a building top view
  199. How to rig these eyelids.....?
  200. Double-click scene/model issue in Win7...
  201. Question about 3rd & 7th
  202. Animate lake water
  203. Change interface
  204. LWM OpenGL: multiple layers
  205. UV overlap: puzzled
  206. Clones and their texture effects
  207. Before Merging: show to-be-merged points?
  208. Alternative to bandglue, jw dissolve
  209. Dielectric + Relfection
  210. meshmixer - mix meshes
  211. Chain mail morph modeling trick ?
  212. Accurate Spotlight Image projection..
  213. Amazing Mountains
  214. Architect visualization
  215. Recording deformations via dynamics-???
  216. Consolidating UV maps-- UV copy/paste
  217. Help with image BG transparency
  218. LW posible?
  219. Roll your own UI
  220. Normal map for beveled edges
  221. Edge and shadow bad result
  222. UV texture advice
  223. Extrude tool, like Sketchup?
  224. "Spin Curve"? Changing a curve's 1st point
  225. FX Linker: obsolete??// particle replacement
  226. Excluding an object from motion blur
  227. Trying to make some T-shirt models
  228. Got stuck in SubD modeling
  229. Smoothing out HVs
  230. High poly texture to low poly model
  231. VideoDemo: ef MultiService
  232. Shadow passes, complex
  233. quick way to draw a perfect spiral
  234. Creating game sprites with LW?
  235. Circular particle motion along the Y
  236. Object (particles) break apart and reform back into its original shape
  237. Unwrapping an Object
  238. Import 3ds Max V-Ray materials
  239. logo falling like snow
  240. Dynamic scaling based on distance to another object
  241. Adding additional motion to MDD file ??
  242. LW breaking bottle tutorial?
  243. clothes/fabric
  244. Render in Wireframe?
  245. Emitter: make all paths at once?
  246. Import/Export keyframes, understanding the data
  247. "Heal UV" - function/ vs "Weld UV" ?
  248. different textures on two sides of a dollar bill...
  249. Need about (50) $100 dollar bills blowing in the wind but how?
  250. Volumetric Light Directional Texture?