- LWF : Gamma filter as pixel or image filter
- Fiber FX Issue
- particle emmitter spawning objects
- Morph based on distance
- Partigons Shining through Obj & HV
- Can you create blue stove flames in turbulence?
- translucent plastic problem
- use image based displacement as if the object had a uv map
- Baking For RealTime 3D
- Option how to apply a lot of car with motion blur?
- Small Characters in RHiggit question
- Colorize ClothFx with collision ?
- Creating shirt bumps :S
- Simple question?... Can someone succinctly explain the Sub-D order modes?!?
- Is there such thing as absolute snap to grid.
- snowy road
- LW GGs and titling transparencies
- Making an asteroid in LW (by hand)?
- Rounder problem
- headlights
- adding a rounded face to text
- BBC effects
- Help? how would i make a my logo look like this ?
- NewTek website offline for maintenance tonight
- Can you get line art out of LW?
- Sewing on a part (subdivision modeling)
- Make perfect circle from polyselection
- Modelling a Window Mechanism - Tried for days, no luck
- kinks in knees
- Exporting camera data from LW to AE
- Best tutorial on making earth & planets??
- Linear Workflow > HDR frames a must?
- advice with hardbody animation
- Export obj is not showing up?
- UV mapping a muscle
- Extracting a motion path from a parented null
- bending camera movement setting???
- best camera lens setting for space and earth??
- why am I seeing the stars behind a solid object?
- camera tangent space normal ... in 9.6
- Best way to cut a seam into a smooth surface? (Ghost in the Shell)
- Unity 3d
- best way to blur & transparent out an atmosphere
- Issues with motion blur
- making terrain at night and a fast render
- tga 24 or tga 32??
- Modelling/texturing car lights
- Rendering Smooth LINES?
- QTVR question
- Surface showing gaps in layout?
- surfaces to weights
- FiberFX weirdness
- Lightwave repeatedly crashing...
- How to create problem-free text
- chocolate animation
- Using Dynamix to model a specific frame
- Object Pivot Jumping
- 1080 rendering.
- this kind of effect...
- Save cloth fx state to object
- Collision and deformation
- Subdividing FFX guides???
- crystal ball
- Relativity Question
- Hull Detail
- VideoTutorial: Global Illumination for Animated Deforming Characters
- advice on water effects
- Electrostatic ball react to your fingertips-automated
- Distinguishing the polygons after unwrapping
- Blender can recreate matcaps from zbrush. Can we do the same in lightwave?
- Lightwave 10 trial - OBJ export to ZBrush Problem
- Filling a volume with a mesh
- Spline or Bones?
- weather effects
- Objects that are UNSEEN BY CAMERA casting shadows
- Is this technique even usable? UV unwrapping with Dynamics?
- Help with Catmull-Clark edge sharpness...
- Node editor: can't drag out connections
- Gas simulation
- Sex and the City...Shading style..
- Replacing GAFFER'S "LSD"
- Blending .mdd files
- In Desperate need of Metal Shaders
- Clonez: is it out there?
- particles emit particles?
- Greg Sullivans Streamers Tut, anyone?
- Compositing fog and volumetric light with transparent objects
- Dreadlocks mon?
- When UV mapping do you absolutely have to unweld all your points?
- Displacement movement
- Per-Frame-Object Replacement-Can LW do this?
- Water Spiral...
- Clones and different surfaces
- carm3d's "Playing with Smoke" - Study
- Best way to make normal maps?
- DP kit, 3D coat, AMD
- Camera match in LW(Focal length)
- Hex mesh?
- XYZ _difference_ Measure Tool?
- MB + DOF in LW & AE?
- Missing something basic about MirrorX
- ClothFX pitfall, plus solution
- How to do this...
- Stone wall
- exploding mesh :(
- extended dicovery channel effect need Help
- Dome light problems..
- Best practice for animating goo coming out a tube
- SquidNet 2.6.5 Cross-Platform Network Render Manager : FREE
- Simply Modeling Task: orient to another poly
- Animation a lot fo car at night from aerial view
- "Five Point Sphere"/ "3 point circle"
- problem with basic dynamics
- Wave Filter Final Image
- William Vaughan
- preview option lightwave 10
- " applique' " technique
- Stereoscopic Convergence + Targeting Workaround
- Copy UV's
- Illuminated Button. Anyone know how to surface one?
- Dirt in Flat panel Grooves
- Good coffee material
- cube animation
- FFX optimization
- Move UV from one object to another?
- DP Time lag/part move rotation
- Applying Procedural Textures to Cylinders
- William Vaughan Sweating tutorial
- Layout: cloning object heirarchies
- Perennial question: placing trees/shrubs in Layout
- How to add an Occlusion layer to building?
- "Bckgnd To Morph" - slow - why?
- How to easily scale your node based textures
- Node-based texturing troubles...
- Exporting LWO to OBJs
- "End of Animation BEEP" rocks!
- mocap from iPi into LW 10
- "Inc/Dec Sharpness" -- proper use??
- spiral tools: why oh why??
- Forcing DOF on larger area scenes?
- collada export errors...
- Using Deformation Handles
- Onion skin Artifact
- depth buffer: render buffer export
- Mechanical Normal Mapping ZBrush
- PSD export: depth: min/max settings?
- problem with sub patching :S
- 3DS Max User Here - Frustration!
- How to 'grow' a part???
- Poser pro via PzRforLW - radiosity cache+displacement problem!
- Cloth banner drop
- Remove from UV
- Two-way Julienne?
- Modeling :How to solve it?
- Hypervoxel Stretch
- First bulge, then crater- how?
- Parent bone to another object?
- VideoTutorial: Baking techniques and referencing motion...
- adding a morph, with existing morph envelopes?
- "Make Quad"?
- Scale a polygon during rail-extrude.
- How can I rigging oars to a ship?
- What or which render buffer the best for DOF, MB & Fog?
- Camera push-in to earth
- Using random image on several copies of one object surface
- VideoTutorial: Oars enMasse...
- Pipes & Tubes
- coiled hose
- LW10 Linear Color Space Settings?
- Looking for the best Lighting Videos
- export scene to FBX sequence of single frames?
- Convert 2 point poly chain into Tube?
- Photoshop: brush dynamics: texture?
- Making bacteria growth
- making a lots of barbed wire
- 3d Painting
- Points refuse to merge
- Seams for a chair
- (losing my) marble(es)!
- circular text rotating on a model
- How to add / shave stubble?
- Displacement Maps
- How to create Hair
- Car rigging
- Frame number display on preview?
- Convex hull selection :: or, 2d Union
- Dynamics: second collision control
- Using "Fix" in HardFX -?
- Calculating the linear length of a curved Curve
- Reordering point order?
- Lanczos AA
- Double-sided nodal surf video?
- Re-creating the channel noise modifier with expressions?
- creating a grill? any suggestions
- Z-Buffer & 3D Fog
- Paper sheet in wind
- Dynamics: Collision: dampening
- making blueprints of a building top view
- How to rig these eyelids.....?
- Double-click scene/model issue in Win7...
- Question about 3rd & 7th
- Animate lake water
- Change interface
- LWM OpenGL: multiple layers
- UV overlap: puzzled
- Clones and their texture effects
- Before Merging: show to-be-merged points?
- Alternative to bandglue, jw dissolve
- Dielectric + Relfection
- meshmixer - mix meshes
- Chain mail morph modeling trick ?
- Accurate Spotlight Image projection..
- Amazing Mountains
- Architect visualization
- Recording deformations via dynamics-???
- Consolidating UV maps-- UV copy/paste
- Help with image BG transparency
- LW posible?
- Roll your own UI
- Normal map for beveled edges
- Edge and shadow bad result
- UV texture advice
- Extrude tool, like Sketchup?
- "Spin Curve"? Changing a curve's 1st point
- FX Linker: obsolete??// particle replacement
- Excluding an object from motion blur
- Trying to make some T-shirt models
- Got stuck in SubD modeling
- Smoothing out HVs
- High poly texture to low poly model
- VideoDemo: ef MultiService
- Shadow passes, complex
- quick way to draw a perfect spiral
- Creating game sprites with LW?
- Circular particle motion along the Y
- Object (particles) break apart and reform back into its original shape
- Unwrapping an Object
- Import 3ds Max V-Ray materials
- logo falling like snow
- Dynamic scaling based on distance to another object
- Adding additional motion to MDD file ??
- LW breaking bottle tutorial?
- clothes/fabric
- Render in Wireframe?
- Emitter: make all paths at once?
- Import/Export keyframes, understanding the data
- "Heal UV" - function/ vs "Weld UV" ?
- different textures on two sides of a dollar bill...
- Need about (50) $100 dollar bills blowing in the wind but how?
- Volumetric Light Directional Texture?